﻿module("MajorTaskDialog", package.seeall)

local moduleName = "MajorTaskDialog";
local m_database = {};
_G[moduleName] = m_database;

m_database["600001_index"] = {
TaskId = 600001,
TaskName = "开篇",
status = 1,
NpcID = 320001,
DialogContent = "{啊，英雄！据说魔族在占领人类最后一片净土之前，会有一位年轻的英雄前来拯救我们，莫非就是您！&320001&320001_1};{啊！你怎么知道我的名字，有没有搞错，你在说什么……我可不是……我...（这个女孩儿好漂亮啊，说是英雄也许她会崇拜我~）， 对！  我可不是什么小人物，我就是英雄的化身，前来拯救你们的！&self&self_self};{ 哇，太棒啦，您终于来了，我们已经恭候您多时了！&320001&320001_1};{对了，这里到底发生什么事情了，需要我怎么帮你呢……&self&self_self};{你已经穿上了外套，这三件外套，是我们从芬奇镇的一个洞穴里找到的，只有从芬奇镇前来的勇士才能驾驭它。&320001&320001_1};{这样啊，这是刚才一个精灵给我的，我觉得我穿着还挺合身！不过穿这个有什么用啊？&self&self_self};{长老预言你会来，你快去和他谈谈吧，他会告诉你的。&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600002,
area = "scene_1",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：寻求长老的点拨。",
monster = 0,
areaid = 1,
level = 1,
}
m_database["600002_index"] = {
TaskId = 600002,
TaskName = "开篇",
status = 2,
NpcID = 320002,
DialogContent = "{你是谁？&320002&320002_2};{我……是娜儿要我来找你的。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = 600001,
subto = 600002,
area = "scene_1",
exp_reward = 487,
money_reward = 4,
img = "renwu_tu_senlin_1",
reward1 = "121000;1",
reward2 = "124000;1",
reward3 = "122000;1",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（善良的娜儿带领你来到了弗兰大陆的世界，你身兼着拯救人类的重要使命。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600003_index"] = {
TaskId = 600003,
TaskName = "觉醒",
status = 1,
NpcID = 320002,
DialogContent = "{莫非预言是真的，既然是这样，我就开门见山了！&320002&320002_2};{你要干嘛……&self&self_self};{这些外套会赋予你一些远古神灵所留下的力量。让你有能力对抗魔族。&320002&320002_2};{原来是这样。&self&self_self};{带着外套去找城主吧，告诉他你是前来的勇士，他或许会给你一些黄金先用着。&320002&320002_2};{啊……这怎么好意思呢……那我赶紧过去，不给您添麻烦了。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600004,
area = "scene_2",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：去找城主。",
monster = 0,
areaid = 1,
level = 1,
}
m_database["600004_index"] = {
TaskId = 600004,
TaskName = "觉醒",
status = 2,
NpcID = 320003,
DialogContent = "{哎呦，这么小的城主啊，好萌啊！！ &self&self_self};{什么？&320003&320003_3};{啊，没什么，拜见城主大人！&self&self_self};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = 600003,
subto = 600004,
area = "scene_2",
exp_reward = 507,
money_reward = 15,
img = "renwu_tu_senlin_1",
reward1 = "120000;1",
reward2 = "125000;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和长老进行对话（长老是娜儿的爷爷，有着很多智慧和经历，今后能对你在冒险的过程中给出很多指导。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600005_index"] = {
TaskId = 600005,
TaskName = "保卫家园",
status = 1,
NpcID = 320003,
DialogContent = "{尊敬的勇士，在战斗之前，我得教你一些城里的小玩意儿。&320003&320003_1};{学的真快，芬奇镇已经来一些比较弱的魔族，那里是你的家园。相信你有能力能保护她。&self&self_self};{啊，我的家，我这就过去！！（不过，说好的黄金呢？？？？？）&320003&320003_1};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = "",
subto = 600006,
area = 1,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关芬奇镇的第1关卡",
monster = 1,
areaid = 1,
level = 1,
}
m_database["600006_index"] = {
TaskId = 600006,
TaskName = "保卫家园",
status = 2,
NpcID = 320003,
DialogContent = "{还好我及时赶到了，魔族差一点就入侵到我们家了。&self&self_self};{城主：真是万幸，你保卫了自己的家人。&320003&320003_3};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = 600005,
subto = 600006,
area = "scene_2",
exp_reward = 791,
money_reward = 40,
img = "renwu_tu_senlin_1",
reward1 = "126000;1",
reward2 = "123000;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和城主进行对话（城主虽然年龄不大，但是很有远见，去芬奇镇好好保护自己的族人，他们正处于危难中。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600011_index"] = {
TaskId = 600011,
TaskName = "洞口除魔",
status = 1,
NpcID = 320003,
DialogContent = "{远古外套的山洞就在你芬奇镇的中部。那里好像有什么问题。&320003&320003_3};{行，我去搜查一下山洞！&self&self_self};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = "",
subto = 600012,
area = 1,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关芬奇镇的第4关卡",
monster = 1,
areaid = 1,
level = 1,
}
m_database["600012_index"] = {
TaskId = 600012,
TaskName = "洞口除魔",
status = 2,
NpcID = 320003,
DialogContent = "{里面果然有魔族，我刚才来了个大清扫。而且把洞口用石头先封住了。&self&self_self};{恩，你做的对，为了防止魔族的不轨意图，现在只能这样了。&320003&320003_3};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = 600011,
subto = 600012,
area = "scene_2",
exp_reward = 823,
money_reward = 152,
img = "renwu_tu_senlin_1",
reward1 = "121007;1",
reward2 = "124013;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和城主进行对话（城主有新的情报，只有保卫住芬奇镇的洞穴，才可以守护芬奇镇的神秘力量。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600015_index"] = {
TaskId = 600015,
TaskName = "找回梳子",
status = 1,
NpcID = 320001,
DialogContent = "{娜儿，我今天没事哦(*^__^*) ，可以出去玩。&self&self_self};{呃……最近有件事一直在心里过不去，前天我从芬奇镇回来，遇到了魔族，我赶紧跑了回来，但在慌忙中，遗落了一个梳子。&320001&320001_1};{这样啊，也许在魔族人的手上，那我去帮你找回来。&self&self_self};{真的很感谢。虽然梳子不怎么值钱，但那时我妈妈留给我的遗物之一，所以，拜托了！&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600016,
area = "scene_1",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和娜儿进行对话，寻求解决的办法",
monster = 0,
areaid = 1,
level = 1,
}
m_database["600016_index"] = {
TaskId = 600016,
TaskName = "找回梳子",
status = 2,
NpcID = 320001,
DialogContent = "{对了，忘记问你了。那把梳子是什么颜色的呢？ &self&self_self};{是一把透明的梳子，所以可能会比较难找到了。哎……&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = 600015,
subto = 600016,
area = "scene_1",
exp_reward = 570,
money_reward = 310,
img = "renwu_tu_senlin_1",
reward1 = "120001;1",
reward2 = "120013;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话，了解情况（娜儿母亲的留给她的遗物丢失了，该怎么帮帮她呢？）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600017_index"] = {
TaskId = 600017,
TaskName = "找到水晶梳",
status = 1,
NpcID = 320001,
DialogContent = "{透明的梳子，你的母亲为什么会送你这样一把梳子呢？&self&self_self};{那是我母亲用水晶做成的，她希望我的心灵和水晶一样通透善良。&320001&320001_1};{我想你的母亲看到你现在的样子，一定会特别高兴。即便是透明的，我也一定得给你找回来。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 3,
tasks = "",
subto = 600018,
area = 1,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往芬奇镇的第7关卡，寻找水晶梳子",
monster = 1,
areaid = 1,
level = 1,
}
m_database["600018_index"] = {
TaskId = 600018,
TaskName = "找到水晶梳",
status = 2,
NpcID = 320001,
DialogContent = "{找到啦！是这把梳子么。&self&self_self};{是的，真不知道该如何感谢你……&320001&320001_1};{（挠挠头，心想着：以身相许好了……）别放心上，小意思，以后有啥要帮忙的，尽管说。&self&self_self};{你真是一个慷慨大方的勇士~（脸红）&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 3,
tasks = 600017,
subto = 600018,
area = "scene_1",
exp_reward = 889,
money_reward = 416,
img = "renwu_tu_senlin_1",
reward1 = "125001;1",
reward2 = "125013;1",
reward3 = "121019;1",
reward4 = "0;0",
majortaskdesc = "第一步:和娜儿进行对话（梳子可能就在魔物的身上，打败魔物后或许能找到一些线索。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600021_index"] = {
TaskId = 600021,
TaskName = "寻找铁匠",
status = 1,
NpcID = 320001,
DialogContent = "{对了，最近阿尔萨城也在训练军队，以防魔物的突然闯进。铁匠负责军队的装备，你先去和他认识一下吧，看看他有什么需要你帮忙的地方。&320001&320001_1};{好好，我这就去！&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600022,
area = "scene_3",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n前往主城的第三层，与铁匠对话",
monster = 0,
areaid = 11,
level = 1,
}
m_database["600022_index"] = {
TaskId = 600022,
TaskName = "寻找铁匠",
status = 2,
NpcID = 320005,
DialogContent = "{您就是铁匠把！&self&self_self};{咳咳，哪来的小孩儿，我现在没工夫陪你玩。&320005&320005_5};{（这糟老头……这么拽）是城主让我找您的，我……&self&self_self};{0&0&0}",
areaName = "scene_3",
type = 1,
tasks = 600021,
subto = 600022,
area = "scene_3",
exp_reward = 617,
money_reward = 686,
img = "renwu_tu_senlin_1",
reward1 = "125007;1",
reward2 = "125019;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "娜儿让你去问问铁匠，铁匠是个有个性的人，冷酷的外表，火热的心，说话直来直往。",
taskdesc = "",
monster = 0,
areaid = 11,
level = 1,
}
m_database["600025_index"] = {
TaskId = 600025,
TaskName = "搜集铁矿石",
status = 1,
NpcID = 320005,
DialogContent = "{呃，你是就那个勇士啊……这么小，恕我之前无礼了。&320005&320005_5};{哼哼~没关系，你有什么需要我帮助的么。&self&self_self};{现在急缺锻造刀剑的铁矿石，你去芬奇镇找找。怪物也在练兵，说不定他们已经有能用的铁矿。你收集二十个铁矿石给我吧。&320005&320005_5};{小菜一碟，等我的好消息！&self&self_self};{0&0&0}",
areaName = "scene_3",
type = 3,
tasks = "",
subto = 600026,
area = 1,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往芬奇镇的第10关卡，收集20个铁矿石",
monster = 20,
areaid = 1,
level = 1,
}
m_database["600026_index"] = {
TaskId = 600026,
TaskName = "搜集铁矿石",
status = 2,
NpcID = 320005,
DialogContent = "{铁匠老儿，铁矿石我已经找到。&self&self_self};{不愧为阿尔萨城的勇士！&320005&320005_5};{0&0&0}",
areaName = "scene_3",
type = 3,
tasks = 600025,
subto = 600026,
area = "scene_3",
exp_reward = 962,
money_reward = 1041,
img = "renwu_tu_senlin_1",
reward1 = "123001;1",
reward2 = "123007;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和铁匠进行对话（铁矿石是制作武器的重要来源之一，但是魔族也在收集铁矿石，从他们身上抢回一些吧。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600023_index"] = {
TaskId = 600023,
TaskName = "初识占星",
status = 1,
NpcID = 320001,
DialogContent = "{外城的占星师有着神秘莫测的强大力量，他或许可以帮到你。既然铁匠在忙，你就先去找占星师吧。不过他的性格比较奇怪，不过你和他好好说话，他应该会伸出援手的。&320001&320001_self};{这里的人怎么性格都这么奇怪……。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600024,
area = "scene_3",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：继续与占星师聊天",
monster = 0,
areaid = 1,
level = 1,
}
m_database["600024_index"] = {
TaskId = 600024,
TaskName = "初识占星",
status = 2,
NpcID = 320004,
DialogContent = "{昼夜不息，斗转星移，气象易变，命运注定。&320004&320004_4};{您好，我是……&self&self_self};{你就是新来的那个勇士，体型虽小，身体却蕴含着巨大的能量，不过你自己暂时还发现不了。&320004&320004_4};{呃，那请问我要怎么样才能释放更多的能力呢？&self&self_self};{只要等级在12级以上，就可以去我的屋子摘星了，是不是已经去过了呢？天机不可泄露哦。&320004&320004_4};{0&0&0}",
areaName = "scene_3",
type = 1,
tasks = 600023,
subto = 600024,
area = "scene_3",
exp_reward = 667,
money_reward = 852,
img = "renwu_tu_senlin_1",
reward1 = "122001;1",
reward2 = "122007;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：去找占星师了，看看神秘的占星师会说什么。",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600027_index"] = {
TaskId = 600027,
TaskName = "铁匠的来历",
status = 1,
NpcID = 320005,
DialogContent = "{小子，你是怎么来到阿尔萨城的？感觉你年龄这么小，也不像有那么大能力的样子啊！ &320005&320005_5};{哈哈，有时候人的命运就这样悄然而变了，要不是自己的家就住在芬奇镇，我还以为我在做梦呢！&self&self_self};{哈哈，往事就别提了……知道太多并没什么好处哦。 &320005&320005_5};{0&0&0}",
areaName = "scene_3",
type = 1,
tasks = "",
subto = 600028,
area = "scene_2",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和城主进行对话",
monster = 0,
areaid = 1,
level = 1,
}
m_database["600028_index"] = {
TaskId = 600028,
TaskName = "铁匠的来历",
status = 2,
NpcID = 320003,
DialogContent = "{话说，铁匠老儿为什么会在阿尔萨城打铁呢？他看上去不像阿尔萨的人啊。 &self&self_self};{他本来住在西边的创世山，那边盛产很多稀有矿物，从小就是铁匠世家。十几年前，魔族入侵了，爆发了战争，他才被迫向我们求救，然后我们收留了他。&320003&320003_3};{哦哦，原来是这样。(咦！？十几年前，这家伙出生了么。。。) &self&self_self};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = 600027,
subto = 600028,
area = "scene_2",
exp_reward = 694,
money_reward = 1253,
img = "renwu_tu_senlin_1",
reward1 = "126001;1",
reward2 = "126007;1",
reward3 = "121014;1",
reward4 = "0;0",
majortaskdesc = "第一步：和铁匠进行对话（铁匠来自于西边的创世山，那也是你今后要探索和发现的领域。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 1,
}
m_database["600031_index"] = {
TaskId = 600031,
TaskName = "保护森林",
status = 1,
NpcID = 320001,
DialogContent = "{据说你消灭了芬奇镇的所有怪物，真是厉害。可是长老水晶球显示，芬奇镇后面的那片森林还陷在水深火热之中&320001&320001_1};{是吗？我小的时候经常去那边的瀑布玩水，那边风景很美诶。&self&self_self};{恩，希望大自然不要受到魔族的破坏，快去捍卫那边的美景吧。&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = "",
subto = 600032,
area = 2,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关芬奇森林的第1关卡",
monster = 1,
areaid = 1,
level = 13,
}
m_database["600032_index"] = {
TaskId = 600032,
TaskName = "保护森林",
status = 2,
NpcID = 320001,
DialogContent = "{刚才去我之前玩水的地方看了一下，只有几个普通的魔族，已经被我消灭了。&self&self_self};{森林有受到破坏么？&320001&320001_320001};{没有诶，树木都还挺绿，我还闻到了烧烤味，好像有人在吃烧烤。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = 600031,
subto = 600032,
area = "scene_1",
exp_reward = 1275,
money_reward = 745,
img = "renwu_tu_senlin_1",
reward1 = "124002;1",
reward2 = "124014;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（芬奇森林没有受到神秘力量的保护，那里现在或许正处在水深火热之中）。",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600033_index"] = {
TaskId = 600033,
TaskName = "消除火灾",
status = 1,
NpcID = 320001,
DialogContent = "{啊？有人在森林里闻到了烧烤？那里的人，一个月以前就已经搬回芬奇镇了……&320001&320001_1};{这……。怎么有种不祥的预感，那我再去看看。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = "",
subto = 600034,
area = 2,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关芬奇森林的第4关卡",
monster = 1,
areaid = 1,
level = 13,
}
m_database["600034_index"] = {
TaskId = 600034,
TaskName = "消除火灾",
status = 2,
NpcID = 320001,
DialogContent = "{真是气人！我赶到的时候，芬奇森林的很多树木已经被魔族烧光了！&self&self_self};{他们怎么可以这样，为什么要这么做！&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = 600033,
subto = 600034,
area = "scene_1",
exp_reward = 1326,
money_reward = 875,
img = "renwu_tu_senlin_1",
reward1 = "121008;1",
reward2 = "121020;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（为什么会有烧烤的味道呢？那里已经没有活跃的人了，难道是魔族在作祟？）",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600035_index"] = {
TaskId = 600035,
TaskName = "穴居魔族",
status = 1,
NpcID = 320001,
DialogContent = "{树木砍掉的地方，全都成了荒地，那些动物失去了栖息地，也纷纷落荒而逃了。&self&self_self};{实在是忍无可忍了，我要去亲自阻止他们！&320001&320001_1};{等等，娜儿，你不能去，你都没见过魔族，千万不可以去，这一切都交给我就好了。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600036,
area = "scene_1",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和长老进行对话",
monster = 0,
areaid = 1,
level = 13,
}
m_database["600036_index"] = {
TaskId = 600036,
TaskName = "穴居魔族",
status = 2,
NpcID = 320002,
DialogContent = "{话说树木和他无冤无仇，也不会攻击他们，为什么要砍掉那么多的树呢？&self&self_self};{树木是生态环境中重要的组成部分，破坏了自然，人类就更容易不击而败了。&320001&320001_1};{魔族竟然会运用这种战略，一定不能让他们得逞。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = 600035,
subto = 600036,
area = "scene_1",
exp_reward = 920,
money_reward = 875,
img = "renwu_tu_senlin_1",
reward1 = "124008;1",
reward2 = "124020;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（魔族居然要以破坏自然的方式来建造自己的洞穴，简直是灾难。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600037_index"] = {
TaskId = 600037,
TaskName = "搜集树苗",
status = 1,
NpcID = 320001,
DialogContent = "{对了，在砍伐树木之后，魔族身上可能会携带一些树木精华，收集20个树木的种子，我们就可以重新培育树苗了。&320001&320001_1};{好，我这就过去！&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 3,
tasks = "",
subto = 600038,
area = 2,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往芬奇森林的第7关卡，收集20个树木的种子",
monster = 20,
areaid = 1,
level = 13,
}
m_database["600038_index"] = {
TaskId = 600038,
TaskName = "搜集树苗",
status = 2,
NpcID = 320001,
DialogContent = "{这些种子都很珍贵，我会把他们种在花园里，让他们茁壮成长。&320001&320001_1};{真是善良的娜儿啊！&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 3,
tasks = 600037,
subto = 600038,
area = "scene_1",
exp_reward = 1435,
money_reward = 2035,
img = "renwu_tu_senlin_1",
reward1 = "120002;1",
reward2 = "120014;1",
reward3 = "121008;1",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（有的树木的种子很稀有，如果被破坏，可能会有灭绝的危险，收集一些种子可以重新培育出美丽的大树。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600039_index"] = {
TaskId = 600039,
TaskName = "寻找魔鼠",
status = 1,
NpcID = 320001,
DialogContent = "{对了，还有一些被魔化了的生物，他们会啃噬树木的根部，如果魔鼠大规模繁殖，我们就没法控制局面了。&320001&320001_1};{恩，我去把老鼠清扫一遍。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = "",
subto = 600040,
area = 2,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关芬奇森林的第10关卡",
monster = 1,
areaid = 1,
level = 13,
}
m_database["600040_index"] = {
TaskId = 600040,
TaskName = "寻找魔鼠",
status = 2,
NpcID = 320001,
DialogContent = "{刚才找到了几个老鼠的洞穴，果然有很多魔鼠。魔鼠还会攻击普通的老鼠，让它们也感染变成魔鼠。&self&self_self};{真是太恐怖了！&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = 600039,
subto = 600040,
area = "scene_1",
exp_reward = 1492,
money_reward = 2348,
img = "renwu_tu_senlin_1",
reward1 = "125002;1",
reward2 = "125014;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（生态环境中正常的老鼠，在受到魔族的影响后，产生了基因变异，变得极具破坏性。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600041_index"] = {
TaskId = 600041,
TaskName = "收集毒牙",
status = 1,
NpcID = 320001,
DialogContent = "{现在只有控制它们的数量才行，千万不能让魔鼠蔓延，如果影响到了别的森林，后果将会比魔族的其他物种更加可怕。&320001&320001_1};{我现在就去铲除那些魔鼠。&self&self_self};{对了，消灭他们只会，留下魔鼠的毒牙，到时候可以交给爱丽丝去研究解药。&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 3,
tasks = "",
subto = 600042,
area = 2,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往芬奇森林的第13关卡，找到一个老鼠的毒牙。",
monster = 1,
areaid = 1,
level = 13,
}
m_database["600042_index"] = {
TaskId = 600042,
TaskName = "收集毒牙",
status = 2,
NpcID = 320001,
DialogContent = "{我已经收集好毒牙了。但老鼠似乎消灭不完，杀死一波又有一波。&self&self_self};{这可如何是好呢。话说以前不会出现这样的情景，即便是生态破坏了也不会这么严重。&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 3,
tasks = 600041,
subto = 600042,
area = "scene_1",
exp_reward = 1552,
money_reward = 1344,
img = "renwu_tu_senlin_1",
reward1 = "120008;1",
reward2 = "120020;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（通过收集老鼠的毒牙，可以好好的研究其中的毒素，并研发出解药。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600043_index"] = {
TaskId = 600043,
TaskName = "魔鼠危机",
status = 1,
NpcID = 320001,
DialogContent = "{魔鼠到底是怎么来的？有什么危害呢？&self&self_self};{关于魔鼠的具体的事情，我不是很清楚。长老见多识广，他应该会知道这些事情。&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600044,
area = "scene_1",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和长老进行对话",
monster = 0,
areaid = 1,
level = 13,
}
m_database["600044_index"] = {
TaskId = 600044,
TaskName = "魔鼠危机",
status = 2,
NpcID = 320002,
DialogContent = "{长老，最近的鼠疫到底是怎么回事？&self&self_self};{其实我也没见过活得魔鼠，只是在书上看到过相关的讲解，魔鼠的传播能力极强，在于被魔化的老鼠会去攻击健康的老鼠，而攻击之后又会继续感染，这样大大提高的魔鼠的扩散率。你有空可以把毒牙交给爱丽丝，让她去研究一下。她是专门做这些的。&320002&320002_2};{明白了，谢谢长老提醒。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = 600043,
subto = 600044,
area = "scene_1",
exp_reward = 1077,
money_reward = 1344,
img = "renwu_tu_senlin_1",
reward1 = "125008;1",
reward2 = "125020;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（魔鼠的啃食会使得树木的根部破坏，它们是森林的万恶之源，而且他们无处不在。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600045_index"] = {
TaskId = 600045,
TaskName = "爱丽丝的收藏",
status = 1,
NpcID = 320001,
DialogContent = "{对了，毒牙还在我这里呢，给你。&320001&320001_1};{恩恩，我去交给爱丽丝了。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600046,
area = "scene_2",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和爱丽丝进行对话（爱丽丝是一个精明的药学家，她喜欢收集各种各样的物品，并研究它们。）",
monster = 0,
areaid = 1,
level = 13,
}
m_database["600046_index"] = {
TaskId = 600046,
TaskName = "爱丽丝的收藏",
status = 2,
NpcID = 320006,
DialogContent = "{你好，爱丽丝！&self&self_self};{哦哦！！那个勇士，你受伤了？？……需要吃药吧，我给你看看。&320006&320006_6};{啊，这就是魔鼠的毒牙，果然和一般的不一样，我又多了一项收藏了！我会好好研究这些，谢了，勇士！&self&self_self};{不客气。&320006&320006_6};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = 600045,
subto = 600046,
area = "scene_2",
exp_reward = 1119,
money_reward = 3055,
img = "renwu_tu_senlin_1",
reward1 = "122013;1",
reward2 = "122002;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：去娜儿那里取回毒牙",
taskdesc = "",
monster = 0,
areaid = "",
level = 13,
}
m_database["600049_index"] = {
TaskId = 600049,
TaskName = "访问复活岛",
status = 1,
NpcID = 320001,
DialogContent = "{弗兰大路有很多个区域，保护咱们自己的家只是刚刚开始，要不你去复活岛看看吧。&320001&320001_1};{好的。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = "",
subto = 600050,
area = 3,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关复活岛的第1关卡",
monster = 1,
areaid = 1,
level = 19,
}
m_database["600050_index"] = {
TaskId = 600050,
TaskName = "访问复活岛",
status = 2,
NpcID = 320001,
DialogContent = "{你说的没错，那岛上有很多人形怪物。&self&self_self};{复活岛上有一个传说，200年前，一位智慧的长者因病去世，他生前交代，过世后，把他的尸体放在复活岛的水晶棺里。&320001&320001_1};{然后呢？&self&self_self};{10年后，长者的孙子又重新见到了他，容光焕发。&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = 600049,
subto = 600050,
area = "scene_1",
exp_reward = 2288,
money_reward = 1726,
img = "renwu_tu_haibian_2",
reward1 = "126013;1",
reward2 = "126002;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（复活岛的名字，来源于那里神秘的复活力量，那是怎样的一种神奇力量呢？）",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600051_index"] = {
TaskId = 600051,
TaskName = "再寻复活岛",
status = 1,
NpcID = 320001,
DialogContent = "{那个长者现在怎么样？&self&self_self};{后来就不知道了……书上只记载到了这里。&320001&320001_1};{看到复活岛还有值得我前去的秘密！&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = "",
subto = 600052,
area = 3,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关复活岛第4关卡",
monster = 1,
areaid = 1,
level = 19,
}
m_database["600052_index"] = {
TaskId = 600052,
TaskName = "再寻复活岛",
status = 2,
NpcID = 320001,
DialogContent = "{我刚才观察到，那些怪物的外形似乎也有年龄的差别。而且我还在一只怪物的身上找到了这个。&self&self_self};{啊！这个是汤姆叔叔的吊牌， 20年前他去复活岛上进行一次探险，后来就失踪了。&320001&320001_1};{这吊牌就镶在怪物的裤子上。&self&self_self};{啊！难道，一些曾经被我们杀死的魔物，借助复活岛的力量，在人的尸体上复活了！&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = 600051,
subto = 600052,
area = "scene_1",
exp_reward = 2379,
money_reward = 3877,
img = "renwu_tu_haibian_4",
reward1 = "122019;1",
reward2 = "122008;1",
reward3 = "122002;1",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话（怪物的灵魂借助人尸体的复活了，这简直就是一场灾难，消灭他们是当务之急。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600053_index"] = {
TaskId = 600053,
TaskName = "再见，叔叔！",
status = 1,
NpcID = 320001,
DialogContent = "{你去消灭那些魔物的灵魂吧，他们只有一次复活的机会，这次杀死后，就是永恒了。（汤姆叔叔……。再见……）&320001&320001_1};{哎……&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = "",
subto = 600054,
area = 3,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关复活岛的第7关卡",
monster = 1,
areaid = 1,
level = 19,
}
m_database["600054_index"] = {
TaskId = 600054,
TaskName = "再见，叔叔！",
status = 2,
NpcID = 320001,
DialogContent = "{我回来了。&self&self_self};{多亏了你，没想到魔物竟然会利用人族都所没法利用的力量。&320001&320001_1};{0&0&0}",
areaName = "scene_1",
type = 2,
tasks = 600053,
subto = 600054,
area = "scene_1",
exp_reward = 2476,
money_reward = 4333,
img = "renwu_tu_haibian_6",
reward1 = "123019;1",
reward2 = "126019;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：可怜的尸体也得不到安息，这次让那些尸体真正的死去吧！",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600055_index"] = {
TaskId = 600055,
TaskName = "复活源力",
status = 1,
NpcID = 320001,
DialogContent = "{对了，爱丽丝非常聪明，说不定知道这些具体的情况。&320001&320001_1};{好，我去问问她。&self&self_self};{0&0&0}",
areaName = "scene_1",
type = 1,
tasks = "",
subto = 600056,
area = "scene_2",
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和爱丽丝进行对话（复活一人，也需要牺牲一人，世界万物终有平衡的原则。）",
monster = 0,
areaid = 1,
level = 19,
}
m_database["600056_index"] = {
TaskId = 600056,
TaskName = "复活源力",
status = 2,
NpcID = 320006,
DialogContent = "{你回来啦，娜儿找你有什么事情吗？ &320006&320006_6};{据说魔族的灵魂，借助人类的尸体复活了。&self&self_self};{啊，难道是复活岛上的神秘力量所致，那里曾经复活过一些人，但代价是让一个自己所爱的人永远死去。&320006&320006_6};{太可怕了……。这种事情，我是绝对不会去做的。&self&self_self};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = 600055,
subto = 600056,
area = "scene_2",
exp_reward = 1716,
money_reward = 2410,
img = "renwu_tu_haibian_8",
reward1 = "123014;1",
reward2 = "126002;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和娜儿进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600057_index"] = {
TaskId = 600057,
TaskName = "寻找艾维斯",
status = 1,
NpcID = 320006,
DialogContent = "{现在阿尔萨城已经安宁了，但是我的姐姐…………哎……&320006&320006_6};{你姐姐怎么啦？&self&self_self};{她2年前去复活岛落采集药材，当时正好魔族入侵，就没再回来了，我们也不敢轻易出城，现在她生死未卜。&320006&320006_6};{别难过了，我去帮你找你姐姐！&self&self_self};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = "",
subto = 600058,
area = 3,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_9",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关复活岛的第10关卡",
monster = 1,
areaid = 1,
level = 19,
}
m_database["600058_index"] = {
TaskId = 600058,
TaskName = "寻找艾维斯",
status = 2,
NpcID = 320006,
DialogContent = "{我消灭了一些魔物，但是很遗憾，并没有看到你姐姐的身影。&self&self_self};{哎……也许，她已经……&320006&320006_6};{别难过了……爱丽丝。&self&self_self};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = 600057,
subto = 600058,
area = "scene_2",
exp_reward = 2677,
money_reward = 2410,
img = "renwu_tu_haibian_10",
reward1 = "126014;1",
reward2 = "122008;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话（爱丽丝姐姐在一次采药的途中失踪了，她现在人在何方？）",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600059_index"] = {
TaskId = 600059,
TaskName = "不放弃",
status = 1,
NpcID = 320006,
DialogContent = "{对了，我之前从怪物身上看到了一些物品，不知道有什么用。&self&self_self};{是吗？你去搜集一个，看看有什么线索。&320006&320006_6};{好的，爱丽丝，只要有一线生机，我决不放弃！&self&self_self};{0&0&0}",
areaName = "scene_2",
type = 3,
tasks = "",
subto = 600060,
area = 3,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_11",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往复活岛的第19关卡，搜集魔族的物品。（如果能搜集到魔族的物品，或许能发现某些线索。）",
monster = 1,
areaid = 1,
level = 19,
}
m_database["600060_index"] = {
TaskId = 600060,
TaskName = "不放弃",
status = 2,
NpcID = 320006,
DialogContent = "{我沿着刚才的路线一路寻找，在一个似人非鼠的怪物身上找到了这个。&self&self_self};{咦，魔族的箭矢，还是残破的。说明有人在和魔族进行对抗，那里还有活着的人！&320006&320006_6};{0&0&0}",
areaName = "scene_2",
type = 3,
tasks = 600059,
subto = 600060,
area = "scene_2",
exp_reward = 2784,
money_reward = 5337,
img = "renwu_tu_haibian_12",
reward1 = "122020;1",
reward2 = "123008;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600061_index"] = {
TaskId = 600061,
TaskName = "部落的艾维斯",
status = 1,
NpcID = 320006,
DialogContent = "{她叫艾维斯。&320006&320006_6};{真是上天的眷顾，这次一定找到你姐姐。&self&self_self};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = "",
subto = 600062,
area = "scene_5",
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往野兽部落，寻找艾维斯(艾维斯还活着，她就在野兽部落，但是她为什么不回来呢？)",
monster = 0,
areaid = 2,
level = 19,
}
m_database["600062_index"] = {
TaskId = 600062,
TaskName = "部落的艾维斯",
status = 2,
NpcID = 320007,
DialogContent = "{你是谁？ 不会是魔族的伪装吧！ 看箭！&320007&320007_7};{等等！你认不认识艾维斯？&self&self_self};{你……。我就是艾维斯……你是……&320007&320007_7};{是爱丽丝让我来找你的，你还活着，真是太好了……&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = 600061,
subto = 600062,
area = "scene_5",
exp_reward = 1931,
money_reward = 5886,
img = "renwu_tu_caoyuan_2",
reward1 = "123020;1",
reward2 = "126008;1",
reward3 = "126002;1",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600063_index"] = {
TaskId = 600063,
TaskName = "返回阿尔萨",
status = 1,
NpcID = 320007,
DialogContent = "{/(ㄒoㄒ)/~~ 哭……。我好想她，当时我去复活岛采药，被魔族追击，是野兽部落的人救了我，没想到还有人能找到我们。&320007&320007_7};{太好了，跟我回去吧。&self&self_self};{呃，不了……你回去告诉爱丽丝，我很好，但是为了保护青青草原，消灭魔族，我必须留在这里。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = "",
subto = 600064,
area = "scene_2",
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：回去找爱丽丝，告诉她这个消息。",
monster = 0,
areaid = 1,
level = 19,
}
m_database["600064_index"] = {
TaskId = 600064,
TaskName = "返回阿尔萨",
status = 2,
NpcID = 320006,
DialogContent = "{爱丽丝，你姐姐还活着，但是她要留在那里保护草原。&self&self_self};{啊……真的么……活着就好，我姐姐是个有使命感的人，我很了解她，等魔族消灭完了，我们就能团聚了。&320006&320006_6};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = 600063,
subto = 600064,
area = "scene_2",
exp_reward = 2007,
money_reward = 3235,
img = "renwu_tu_caoyuan_4",
reward1 = "126020;1",
reward2 = "122014;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话（拥有使命感的艾维斯，认为保护这一片美丽的草原更加重要。)",
taskdesc = "",
monster = 0,
areaid = "",
level = 19,
}
m_database["600065_index"] = {
TaskId = 600065,
TaskName = "保护草原",
status = 1,
NpcID = 320006,
DialogContent = "{既然这样，我也不能袖手旁观了，为了青青草原的和平，我得贡献一份自己的力量。&self&self_self};{好崇拜你啊！&320006&320006_6};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = "",
subto = 600066,
area = 4,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关青青草原的第1关卡",
monster = 1,
areaid = 2,
level = 25,
}
m_database["600066_index"] = {
TaskId = 600066,
TaskName = "保护草原",
status = 2,
NpcID = 320007,
DialogContent = "{我刚才消灭了一些有点像鸟类的魔族。&self&self_self};{鸟？&320007&320007_7};{0&0&0}",
areaName = "scene_2",
type = 2,
tasks = 600065,
subto = 600066,
area = "scene_5",
exp_reward = 2861,
money_reward = 3235,
img = "renwu_tu_caoyuan_6",
reward1 = "121003;1",
reward2 = "124009;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话（义不容辞的保护青青草原，是身为一个英雄的责任。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 25,
}
m_database["600067_index"] = {
TaskId = 600067,
TaskName = "丢失的奶牛",
status = 1,
NpcID = 320007,
DialogContent = "{你刚才说的那种应该是是雕魔，是大雕的魔化体。对了，最近我们丢失了一些奶牛，说不定是被雕魔抓走的。&320007&320007_7};{没关系，看我的。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600068,
area = 4,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关青青草原的第4关卡",
monster = 1,
areaid = 2,
level = 25,
}
m_database["600068_index"] = {
TaskId = 600068,
TaskName = "丢失的奶牛",
status = 2,
NpcID = 320007,
DialogContent = "{谢谢你，最近奶牛好像又恢复正常了。&320007&320007_7};{那就好。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600067,
subto = 600068,
area = "scene_5",
exp_reward = 2975,
money_reward = 3543,
img = "renwu_tu_caoyuan_8",
reward1 = "124003;1",
reward2 = "121015;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话（奶牛是草原人民生活的基础之一，快去拯救逐渐消失的奶牛吧！）",
taskdesc = "",
monster = 0,
areaid = "",
level = 25,
}
m_database["600069_index"] = {
TaskId = 600069,
TaskName = "草原夫妇",
status = 1,
NpcID = 320007,
DialogContent = "{对了，有件事还没和你说呢。&320007&320007_7};{什么事啊？&self&self_self};{我已经结婚了，克罗亚救了我，我嫁给了他。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = "",
subto = 600070,
area = "scene_5",
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_9",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：与克罗亚进行交谈",
monster = 0,
areaid = 2,
level = 25,
}
m_database["600070_index"] = {
TaskId = 600070,
TaskName = "草原夫妇",
status = 2,
NpcID = 320008,
DialogContent = "{你好，克罗亚。&self&self_self};{勇士你好！不只是奶牛，野兽部落很多族人也失踪了，我怀疑是他们外出放牧的时候，没能逃过魔族的毒手。 &320008&320008_8};{哎，魔族是没有人性的，我已经见识过了。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = 600069,
subto = 600070,
area = "scene_5",
exp_reward = 2064,
money_reward = 3543,
img = "renwu_tu_caoyuan_10",
reward1 = "121009;1",
reward2 = "124015;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话（勤劳勇敢的草原壮士克罗亚，这或许也是艾维斯不愿离开的原因。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 25,
}
m_database["600071_index"] = {
TaskId = 600071,
TaskName = "消灭鹰怪",
status = 1,
NpcID = 320008,
DialogContent = "{他们其中一些怪物经常拿着一把匕首，在深夜从天空袭击人类。&320008&320008_8};{我去看看。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600072,
area = 4,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_11",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关青青草原的第7关卡",
monster = 1,
areaid = 2,
level = 25,
}
m_database["600072_index"] = {
TaskId = 600072,
TaskName = "消灭鹰怪",
status = 2,
NpcID = 320008,
DialogContent = "{我夜晚过去的，消灭了一些鹰怪。&self&self_self};{太感谢你了，这样我们剩余的族人又可以安心的放牧了。&320008&320008_8};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600071,
subto = 600072,
area = "scene_5",
exp_reward = 3220,
money_reward = 7734,
img = "renwu_tu_caoyuan_12",
reward1 = "121021;1",
reward2 = "125003;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和克罗亚进行对话（草原人民因为害怕魔族，都不敢安心的放牧。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 25,
}
m_database["600073_index"] = {
TaskId = 600073,
TaskName = "抢夺弯刀",
status = 1,
NpcID = 320008,
DialogContent = "{对了，有一天我出门的时候，看到了一直眼睛很大的怪物，手上拿着一把弯刀。&320008&320008_8};{那种怪物是……。&self&self_self};{不知道那是个什么怪物，如果你看到的话，可不可以把它的弯刀拿过来，貌似割羊毛很方便……&320008&320008_8};{好吧……&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 3,
tasks = "",
subto = 600074,
area = 4,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_13",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往青青草原的第13关卡，收集怪物的弯刀。",
monster = 1,
areaid = 2,
level = 25,
}
m_database["600074_index"] = {
TaskId = 600074,
TaskName = "抢夺弯刀",
status = 2,
NpcID = 320008,
DialogContent = "{对，就是这把刀。感谢你勇士。&320008&320008_8};{哈哈，以后有空给我做件羊毛衣就行。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 3,
tasks = 600073,
subto = 600074,
area = "scene_5",
exp_reward = 3347,
money_reward = 4209,
img = "renwu_tu_caoyuan_14",
reward1 = "124021;1",
reward2 = "120009;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和克罗亚进行对话（怪物的弯刀也是可以利用的工具哦，比如割羊毛。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 25,
}
m_database["600075_index"] = {
TaskId = 600075,
TaskName = "强悍的怪物",
status = 1,
NpcID = 320008,
DialogContent = "{但是怪物还没有完全消灭，上次爱维斯在草原深处看到一只强悍的魔族。要不你问问她吧。&320008&320008_8};{行。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = "",
subto = 600076,
area = "scene_5",
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_15",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：爱维斯进行对话（打听消息）",
monster = 0,
areaid = 2,
level = 25,
}
m_database["600076_index"] = {
TaskId = 600076,
TaskName = "强悍的怪物",
status = 2,
NpcID = 320007,
DialogContent = "{那只强悍的魔族是什么？&self&self_self};{上次我和他搏斗了一会，后来我知道情况不妙，躲到山洞里，逃离了他的追捕。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = 600075,
subto = 600076,
area = "scene_5",
exp_reward = 2321,
money_reward = 4209,
img = "renwu_tu_caoyuan_16",
reward1 = "120003;1",
reward2 = "125009;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和克罗亚进行对话（每一个地方都有一些强大的魔族，消灭他们才能让怪物的势力真正平息。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 25,
}
m_database["600077_index"] = {
TaskId = 600077,
TaskName = "蓝色皮毛",
status = 1,
NpcID = 320007,
DialogContent = "{只记得外皮是蓝色的。&320007&320007_7};{既然只有这一个印象了，那我去仔细找找。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600078,
area = 4,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_17",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关青青草原的第19关卡",
monster = 1,
areaid = 2,
level = 25,
}
m_database["600078_index"] = {
TaskId = 600078,
TaskName = "蓝色皮毛",
status = 2,
NpcID = 320007,
DialogContent = "{真不知如何感谢你，我以前还以为我们会和草原上的魔族斗争一辈子，没想到你一来，这么快就解除了危机。现在我可以经常去看我妹妹了。&320007&320007_7};{客气 客气！&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600077,
subto = 600078,
area = "scene_5",
exp_reward = 3620,
money_reward = 9137,
img = "renwu_tu_caoyuan_18",
reward1 = "120015;1",
reward2 = "125021;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：草原上的魔族已经消灭干净，现在姐妹可以经常团聚了。",
taskdesc = "",
monster = 0,
areaid = "",
level = 25,
}
m_database["600079_index"] = {
TaskId = 600079,
TaskName = "前往乐神岛",
status = 1,
NpcID = 320007,
DialogContent = "{现在青青草原已经恢复了以前的绿色，你可以去乐神之岛看看，那边非常美丽，还有动人的音乐，不过我有好久都没去过了。&320007&320007_7};{太好了！我最喜欢音乐了。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600080,
area = 5,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关乐神之岛的第4关卡",
monster = 1,
areaid = 2,
level = 30,
}
m_database["600080_index"] = {
TaskId = 600080,
TaskName = "前往乐神岛",
status = 2,
NpcID = 320007,
DialogContent = "{艾维斯，你确定那个岛有美丽的音乐么……&self&self_self};{当然了……我们当年在阿尔萨城，每个月都有他们的音乐会。不过我好久没回阿尔萨城了，怎么，那个岛怎么了。&320007&320007_7};{那个岛上全都是魔族，我都没看到人……&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600079,
subto = 600080,
area = "scene_5",
exp_reward = 5621,
money_reward = 9892,
img = "renwu_tu_haibian_2",
reward1 = "125015;1",
reward2 = "122003;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话。（一波未平一波又起，乐神之岛已经陷落了。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 30,
}
m_database["600081_index"] = {
TaskId = 600081,
TaskName = "爱丽丝的见解",
status = 1,
NpcID = 320007,
DialogContent = "{OMG！ 可恶的魔族，连那么美丽的岛屿也不放过。你去跟爱丽丝说说这个情况，看看有没有什么办法。&320007&320007_7};{好。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = "",
subto = 600082,
area = "scene_2",
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：找爱丽丝了解情况（乐神之岛原本是一个贵族岛屿，后来发生了许多音乐家死亡事件，从此陷入一片黑暗。）",
monster = 0,
areaid = 1,
level = 30,
}
m_database["600082_index"] = {
TaskId = 600082,
TaskName = "爱丽丝的见解",
status = 2,
NpcID = 320006,
DialogContent = "{爱丽丝，关于乐神之岛，你有什么了解么？&self&self_self};{说来话长。那里本来是一个贵族岛屿，有很多的音乐家，后来发生了动乱，很多人逃走了，具体的我也不太清楚。&320006&320006_6};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = 600081,
subto = 600082,
area = "scene_2",
exp_reward = 3897,
money_reward = 10683,
img = "renwu_tu_haibian_4",
reward1 = "120021;1",
reward2 = "123003;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 30,
}
m_database["600083_index"] = {
TaskId = 600083,
TaskName = "迷失的音乐家",
status = 1,
NpcID = 320006,
DialogContent = "{还有谁知道这事么？&self&self_self};{有，阿尔萨城有一个红发吉他手，他以前就住在乐神之岛，现在比较孤僻，他肯定知道那里的一切。&320006&320006_6};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = "",
subto = 600084,
area = "scene_3",
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：与主城第三层的红发吉他手进行对话。",
monster = 0,
areaid = 1,
level = 30,
}
m_database["600084_index"] = {
TaskId = 600084,
TaskName = "迷失的音乐家",
status = 2,
NpcID = 320009,
DialogContent = "{你好。我想问问乐神之岛的事情。&self&self_self};{（陶醉于音乐中）&320009&320009_9};{0&0&0}",
areaName = "scene_3",
type = 1,
tasks = 600083,
subto = 600084,
area = "scene_3",
exp_reward = 4055,
money_reward = 11510,
img = "renwu_tu_haibian_6",
reward1 = "126003;1",
reward2 = "126009;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话（来自乐神之岛的音乐家也许或许知道这一切的真相。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 30,
}
m_database["600085_index"] = {
TaskId = 600085,
TaskName = "证明实力",
status = 1,
NpcID = 320009,
DialogContent = "{您好！&self&self_self};{即便是勇士，我也没有心情对话，除非你能证明自己能铲除真正的魔物。&320009&320009_9};{0&0&0}",
areaName = "scene_3",
type = 2,
tasks = "",
subto = 600086,
area = 5,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关乐神之岛的第7关卡（这次旅程可能会找到什么能证明自己实力的东西，让音乐家相信自己。）",
monster = 1,
areaid = 2,
level = 30,
}
m_database["600086_index"] = {
TaskId = 600086,
TaskName = "证明实力",
status = 2,
NpcID = 320009,
DialogContent = "{我刚才清除了那里的一大片魔物，这是我找到的。一把老吉他，不知道对你有没有用。&self&self_self};{什么？你竟然可以杀那边的魔物？&320009&320009_9};{对啊，我就是正义的化身！！（偷笑）&self&self_self};{这把吉他……是我父亲的，他几十年前就丧生在魔物的手里了，谢谢你。（流泪）&320009&320009_9};{你父亲一定在天堂祝福你的。&self&self_self};{0&0&0}",
areaName = "scene_3",
type = 2,
tasks = 600085,
subto = 600086,
area = "scene_3",
exp_reward = 6325,
money_reward = 12375,
img = "renwu_tu_haibian_8",
reward1 = "122009;1",
reward2 = "122015;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和迷失的音乐家进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 30,
}
m_database["600087_index"] = {
TaskId = 600087,
TaskName = "找回演出服",
status = 1,
NpcID = 320009,
DialogContent = "{可不可以拜托你帮我找回我第一次演出的服装，曾经被魔物抢走了，那个是我最不能忘怀的。&320009&320009_9};{没问题！&self&self_self};{0&0&0}",
areaName = "scene_3",
type = 3,
tasks = "",
subto = 600088,
area = 5,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_9",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往乐神之岛的第19关卡，寻找演出服。",
monster = 1,
areaid = 2,
level = 30,
}
m_database["600088_index"] = {
TaskId = 600088,
TaskName = "找回演出服",
status = 2,
NpcID = 320009,
DialogContent = "{我想这就是你想要的东西。&self&self_self};{是的……对不起，我一开始对你太粗鲁了。&320009&320009_9};{就是！     哦哦……没，我理解你的心情。&self&self_self};{0&0&0}",
areaName = "scene_3",
type = 3,
tasks = 600087,
subto = 600088,
area = "scene_3",
exp_reward = 6576,
money_reward = 6639,
img = "renwu_tu_haibian_10",
reward1 = "123009;1",
reward2 = "123015;1",
reward3 = "122009;1",
reward4 = "0;0",
majortaskdesc = "第一步：和迷失的音乐家进行对话（帮音乐家找回第一次演出的服装，那是他最怀念的物品。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 30,
}
m_database["600089_index"] = {
TaskId = 600089,
TaskName = "阿吉长老",
status = 1,
NpcID = 320009,
DialogContent = "{乐神之岛，原本聚集着经济繁荣的贵族，每周在各地举行演出。有一天，大家听到了很多奇怪的音乐，许多人也因此上吊自杀了。看来就是魔族暗中作祟。&320009&320009_9};{恩，魔族的力量很邪恶，能影响人的心智。&self&self_self};{这样吧，等你把乐神岛的魔族都消灭干净了，去旁边的古村庄看看，那里有一位德高望重的长老，他什么都知道，有问题都可以问他。&320009&320009_9};{0&0&0}",
areaName = "scene_3",
type = 1,
tasks = "",
subto = 600090,
area = "scene_6 ",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_2",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往古村庄，和阿吉长老进行对话",
monster = 0,
areaid = 3,
level = 34,
}
m_database["600090_index"] = {
TaskId = 600090,
TaskName = "阿吉长老",
status = 2,
NpcID = 320010,
DialogContent = "{您好，请问是阿吉长老么？&self&self_self};{荒凉之地，竟有人前往，莫非骨骼惊奇，高人一等。&320010&320010_10};{你说啥呢……。我是穿过乐神之岛来这找您的。&self&self_self};{你的事情我都知道了，你年纪轻轻就具备这样的能力，拯救人类要靠你们了。&320010&320010_10};{其实我也奇怪为什么穿上外套就具备这么多能力。&self&self_self};{0&0&0}",
areaName = "scene_6 ",
type = 1,
tasks = 600089,
subto = 600090,
area = "scene_6",
exp_reward = 5831,
money_reward = 6639,
img = "renwu_tu_senlin_3",
reward1 = "126015;1",
reward2 = "126021;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和阿吉长老进行对话（阿吉长老貌似是个厉害的角色）",
taskdesc = "",
monster = 0,
areaid = "",
level = 34,
}
m_database["600091_index"] = {
TaskId = 600091,
TaskName = "保护古遗迹",
status = 1,
NpcID = 320010,
DialogContent = "{古遗迹现在面临危险，我们一会再聊吧！&320010&320010_10};{好吧。&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = "",
subto = 600092,
area = 6,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_4",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关古遗迹的第4关卡（消灭会让人睡觉的幻魔，它们会在人的梦中杀人。）",
monster = 1,
areaid = 3,
level = 34,
}
m_database["600092_index"] = {
TaskId = 600092,
TaskName = "保护古遗迹",
status = 2,
NpcID = 320010,
DialogContent = "{那边有很多漂浮着的魔族，挺渗人的。不过还好，古遗迹没有受到致命性的破坏。&self&self_self};{那种叫幻魔，行踪不定，可以从梦境中窃取人的灵魂。古村庄的大部分人，都是在睡梦中死去的，你和他打的时候，小心不要被他催眠。&320010&320010_10};{恩恩，知道了。那你现在可以告诉我，外套究竟是怎么来的了么。&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = 600091,
subto = 600092,
area = "scene_6",
exp_reward = 9097,
money_reward = 14220,
img = "renwu_tu_senlin_5",
reward1 = "122021;1",
reward2 = "121004;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和阿吉长老进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 34,
}
m_database["600093_index"] = {
TaskId = 600093,
TaskName = "爱抽烟的老头",
status = 1,
NpcID = 320010,
DialogContent = "{咳咳！~还不行，幻魔为了迷幻别人，会携带一些迷魂草，你去抢一点过来，给我做烟抽，我就告诉。&320010&320010_10};{……(这老家伙，幻魔的迷幻都不怕……怎么不自己去拿)&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 3,
tasks = "",
subto = 600094,
area = 6,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_6",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往古遗迹第10关卡，搜集一个迷魂草。",
monster = 1,
areaid = 3,
level = 34,
}
m_database["600094_index"] = {
TaskId = 600094,
TaskName = "爱抽烟的老头",
status = 2,
NpcID = 320010,
DialogContent = "{给，这是你要的东西。&self&self_self};{谢了，让我抽一口先。&320010&320010_10};{0&0&0}",
areaName = "scene_6",
type = 3,
tasks = 600093,
subto = 600094,
area = "scene_6",
exp_reward = 9464,
money_reward = 15200,
img = "renwu_tu_senlin_7",
reward1 = "123021;1",
reward2 = "124004;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：老头喜欢把迷魂草当烟来抽，真是爱好特殊。",
taskdesc = "",
monster = 0,
areaid = "",
level = 34,
}
m_database["600095_index"] = {
TaskId = 600095,
TaskName = "铲除魔物",
status = 1,
NpcID = 320010,
DialogContent = "{好了！我的外套到底怎么来的！&self&self_self};{人类是由上帝创造的，他在弗兰大陆的上创造了很多原始的人。那些原始的人，都具备了一部分神的力量，他们离世之后，力量转移到了他们所用过的东西，也就是服装。&320010&320010_10};{原来如此。&self&self_self};{后来人们将远古的服装隐藏在了芬奇镇的地下洞穴，避免被坏人利用。后来……&320010&320010_10};{恩？&self&self_self};{你把古遗迹的怪物都消灭了我再告诉你……&320010&320010_10};{哎，这老头真喜欢磨人……&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = "",
subto = 600096,
area = 6,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_8",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关古遗迹的第19关",
monster = 1,
areaid = 3,
level = 34,
}
m_database["600096_index"] = {
TaskId = 600096,
TaskName = "铲除魔物",
status = 2,
NpcID = 320010,
DialogContent = "{再不告诉我，我就走了！&self&self_self};{刚才都是考验你有没有耐心！ 你保护了古遗迹，那里是人类文明重要的历史见证，所以你现在值得知道这一切了！&320010&320010_10};{哈哈，夸的我都不好意思了。&self&self_self};{即便是神，也有邪恶的一面，包括那个外套。&320010&320010_10};{啊？？你是说，我穿了也会变得邪恶？&self&self_self};{那倒不会，但是邪恶的力量会转移到一些人类的身上，比如被通缉的一些人，如魔化的音乐家之类的。&320010&320010_10};{原来如此。谢谢你告诉我这些，我一定好好运用外套的力量。&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = 600095,
subto = 600096,
area = "scene_6",
exp_reward = 9843,
money_reward = 16220,
img = "renwu_tu_senlin_9",
reward1 = "121010;1",
reward2 = "124016;1",
reward3 = "123021;1",
reward4 = "0;0",
majortaskdesc = "第一步：去消灭古遗迹的所有怪物吧，你有这个实力。",
taskdesc = "",
monster = 0,
areaid = "",
level = 34,
}
m_database["600097_index"] = {
TaskId = 600097,
TaskName = "外套的前世今生",
status = 1,
NpcID = 320010,
DialogContent = "{你可以去一趟创世山，那里最早被魔族占据，会有一些古老的魔族，很难对付，你可以去挑战。&320010&320010_10};{没有什么可以难倒我的东西！&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = "",
subto = 600098,
area = 7,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_10",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关创世山的第4关（消灭创世山的古老魔族，防止强大的邪恶力量孕育出来。）",
monster = 1,
areaid = 3,
level = 38,
}
m_database["600098_index"] = {
TaskId = 600098,
TaskName = "外套的前世今生",
status = 2,
NpcID = 320010,
DialogContent = "{那边有很多漂浮着，拿着大刀的魔族。&self&self_self};{那种是幻魔的进化体，白天可以用刀杀人，晚上可以用幻术杀人。非常危险。&320010&320010_10};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = 600097,
subto = 600098,
area = "scene_6",
exp_reward = 8594,
money_reward = 17279,
img = "renwu_tu_senlin_11",
reward1 = "124010;1",
reward2 = "121022;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和阿吉长老进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 38,
}
m_database["600099_index"] = {
TaskId = 600099,
TaskName = "大刀幻魔",
status = 1,
NpcID = 320010,
DialogContent = "{他们现在被创世山困住了，还处于初级阶段，绝对不能让他们到达更远的地方。&320010&320010_10};{那我就将他们一举歼灭！&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = "",
subto = 600100,
area = 7,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_12",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关创世山的第10关（将强大的魔族扼杀在摇篮里。）",
monster = 1,
areaid = 3,
level = 38,
}
m_database["600100_index"] = {
TaskId = 600100,
TaskName = "大刀幻魔",
status = 2,
NpcID = 320010,
DialogContent = "{你做的很好！有我当年的风范。&320010&320010_10};{哈哈哈哈，长江后浪推前浪，前浪死在沙滩上！&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = 600099,
subto = 600100,
area = "scene_6",
exp_reward = 8938,
money_reward = 18380,
img = "renwu_tu_senlin_13",
reward1 = "121016;1",
reward2 = "124022;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和阿吉长老进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 38,
}
m_database["600101_index"] = {
TaskId = 600101,
TaskName = "幻魔王",
status = 1,
NpcID = 320010,
DialogContent = "{先别笑，消灭幻魔之王再说，幻魔王控制着所有小幻魔的心智。要是我还年轻，我就自己上了！&320010&320010_10};{真能吹牛，哈哈哈&self&self_self};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = "",
subto = 600102,
area = 7,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_14",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关创世山的第19关（打败幻魔王，擒贼一定要擒王。)",
monster = 1,
areaid = 3,
level = 38,
}
m_database["600102_index"] = {
TaskId = 600102,
TaskName = "幻魔王",
status = 2,
NpcID = 320010,
DialogContent = "{我已经消灭了幻魔王和他们的爪牙，并没有你说的那么强嘛。&self&self_self};{哎，你们这一代人的能力真是强的可怕啊！&320010&320010_10};{0&0&0}",
areaName = "scene_6",
type = 2,
tasks = 600101,
subto = 600102,
area = "scene_6",
exp_reward = 9299,
money_reward = 19521,
img = "renwu_tu_senlin_15",
reward1 = "120004;1",
reward2 = "125010;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和阿吉长老进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 38,
}
m_database["600103_index"] = {
TaskId = 600103,
TaskName = "老头的故事",
status = 1,
NpcID = 320010,
DialogContent = "{哈哈，老头儿，感觉你以前也是独领风骚的人物吧，一个人在这呆了这么久，也完好无损！&self&self_self};{别提了！都是过去的事了，想当年，我可是第一个能驾驭远古外套的魔法师。&320010&320010_10};{牛啊！等我有时间了，再跟你喝茶聊天哈。&self&self_self};{随时恭候。已经打通了创世山的地形，现在你可以跟野兽部落的人汇合了。游牧图腾还有天山那边，还有更大的问题，这一切都靠你了！&320010&320010_10};{0&0&0}",
areaName = "scene_6",
type = 1,
tasks = "",
subto = 600104,
area = "scene_5",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_16",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和艾维斯进行对话",
monster = 0,
areaid = 2,
level = 38,
}
m_database["600104_index"] = {
TaskId = 600104,
TaskName = "老头的故事",
status = 2,
NpcID = 320007,
DialogContent = "{艾维斯，我回来了。&self&self_self};{热烈欢迎！！古遗迹那边怎么样了，也被魔族入侵了吗？&320007&320007_7};{是啊，我还拜访了那个老头，他确实什么都知道，学到不少东西。&self&self_self};{恩恩，他可是上个世纪首屈一指的人物，后来隐居了。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = 600103,
subto = 600104,
area = "scene_5",
exp_reward = 6446,
money_reward = 10352,
img = "renwu_tu_senlin_17",
reward1 = "125004;1",
reward2 = "120016;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：听阿吉长老的故事（阿吉长老也曾经是独领风骚的人物，那是上个时代的故事。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 38,
}
m_database["600105_index"] = {
TaskId = 600105,
TaskName = "返回部落",
status = 1,
NpcID = 320007,
DialogContent = "{他说北边的游牧图腾和天山还有些问题，那里怎么了？&self&self_self};{啊？我不知道那边发生了什么，我很少去那边，要不你去看一眼吧，有劳了。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600106,
area = 8,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关游牧图腾的第4关",
monster = 1,
areaid = 2,
level = 41,
}
m_database["600106_index"] = {
TaskId = 600106,
TaskName = "返回部落",
status = 2,
NpcID = 320007,
DialogContent = "{那边有一些带着面具的人，在跳舞。&self&self_self};{哦哦，那就没事了，那是他们的习俗。&320007&320007_7};{可是我正准备上前搭讪来着，他们朝我攻击了过来……&self&self_self};{啊？不会吧，游牧图腾那边的人民都很友好的。&320007&320007_7};{在搏斗的过程中，我看到了面具后面的恐怖嘴脸——魔族。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600105,
subto = 600106,
area = "scene_5",
exp_reward = 10022,
money_reward = 10352,
img = "renwu_tu_caoyuan_2",
reward1 = "120010;1",
reward2 = "125016;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话（人类与魔族已经难分真假了，这是怎么了？）",
taskdesc = "",
monster = 0,
areaid = "",
level = 41,
}
m_database["600107_index"] = {
TaskId = 600107,
TaskName = "恐怖的面具",
status = 1,
NpcID = 320007,
DialogContent = "{啊，怎么会这样？ 魔族已经入侵到那边了？&self&self_self};{这样吧，你去拿几个他们的面具过来，给我看看。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600108,
area = 8,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关游牧图腾的第10关",
monster = 1,
areaid = 2,
level = 41,
}
m_database["600108_index"] = {
TaskId = 600108,
TaskName = "恐怖的面具",
status = 2,
NpcID = 320007,
DialogContent = "{这些是我拿到的面具。&self&self_self};{这些面具果然和他们之前送我的面具不一样。&320007&320007_7};{你的意思是？&self&self_self};{游牧图腾的人民可能大部分已经遇难，哎。魔物的智商到底高到什么程度了，居然会模仿人类的文明，还会以此作为伪装。&320007&320007_7};{听你这么一说，的确如此。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600107,
subto = 600108,
area = "scene_5",
exp_reward = 10423,
money_reward = 21928,
img = "renwu_tu_caoyuan_4",
reward1 = "120022;1",
reward2 = "123004;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话。（魔族的利用了人类文化来伪装，它们是有多聪明？）",
taskdesc = "",
monster = 0,
areaid = "",
level = 41,
}
m_database["600109_index"] = {
TaskId = 600109,
TaskName = "深厚的族人友情",
status = 1,
NpcID = 320007,
DialogContent = "{这两天我还打算去拜访他们的呢，估计去了就回不来了。我和他们的交情很深，如果你看到活下来的族人，可不可以把他们送到安全的地方去，拜托了！&320007&320007_7};{义不容辞！&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600110,
area = 8,
exp_reward = "",
money_reward = "",
img = "renwu_tu_caoyuan_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关游牧图腾的第19关（挽救幸存的族人，他们是传承部落血脉的希望。）",
monster = 1,
areaid = 2,
level = 41,
}
m_database["600110_index"] = {
TaskId = 600110,
TaskName = "深厚的族人友情",
status = 2,
NpcID = 320007,
DialogContent = "{我找到他们了，他们还有一部分人活着，躲在了山洞里。&self&self_self};{太好了，只要有人就有希望。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600109,
subto = 600110,
area = "scene_5",
exp_reward = 10844,
money_reward = 23195,
img = "renwu_tu_caoyuan_6",
reward1 = "125022;1",
reward2 = "126004;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱维斯进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 41,
}
m_database["600111_index"] = {
TaskId = 600111,
TaskName = "灵性的天山",
status = 1,
NpcID = 320007,
DialogContent = "{只要你把那里的魔族消灭干净了，他们就可以重新回归自己的土地了。&320007&320007_7};{恩，我愿意帮他们这个忙。&self&self_self};{之后，你可以去天山看看。我想，长老要你过去，肯定有他的理由。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600112,
area = 9,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关天山的第4关",
monster = 1,
areaid = 2,
level = 44,
}
m_database["600112_index"] = {
TaskId = 600112,
TaskName = "灵性的天山",
status = 2,
NpcID = 320007,
DialogContent = "{我在天山上发现了一些漂浮的蓝怪，他们好像围在一起吸取着什么。&self&self_self};{关于天山的事情，我也不是特别清楚，要不你问问克罗亚吧。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600111,
subto = 600112,
area = "scene_5",
exp_reward = 11856,
money_reward = 24505,
img = "renwu_tu_senlin_2",
reward1 = "122004;1",
reward2 = "122010;1",
reward3 = "125004;1",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话（天山原是圣洁庄严之地，现在是什么情况呢？）",
taskdesc = "",
monster = 0,
areaid = "",
level = 44,
}
m_database["600113_index"] = {
TaskId = 600113,
TaskName = "吸人精气的怪物",
status = 1,
NpcID = 320008,
DialogContent = "{天山是一座有灵气的山，那边的气候迷人，自然环境优越，老一辈的人说，他们经常去那里疗伤或者打坐。&320008&320008_8};{啊，那些漂浮的蓝色怪物是什么？&self&self_self};{估计是魔族的一员，他们在吸收天山的灵气。灵气越少，人类的精气就会越弱……&320008&320008_8};{看来首要任务是去消灭那些吸食者。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600114,
area = 9,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关天山的第19关",
monster = 1,
areaid = 2,
level = 44,
}
m_database["600114_index"] = {
TaskId = 600114,
TaskName = "吸人精气的怪物",
status = 2,
NpcID = 320008,
DialogContent = "{我回来了，消灭了那些吸食者之后，我发现那些吸食者身上还带有一些奇怪的病毒。&self&self_self};{那是什么？&320008&320008_8};{好像对吸食者并没有影响，但是不知道对人类会怎么样。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600113,
subto = 600114,
area = "scene_5",
exp_reward = 12331,
money_reward = 25859,
img = "renwu_tu_senlin_4",
reward1 = "123010;1",
reward2 = "123016;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和克罗亚进行对话（消灭吸食人生命的怪物，远离恐惧。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 44,
}
m_database["600115_index"] = {
TaskId = 600115,
TaskName = "可疑的病毒",
status = 1,
NpcID = 320008,
DialogContent = "{这样吧，你去收集一些病毒，然后直接拿给爱丽丝去看看，她应该会知道些什么。&320008&320008_8};{好&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = "",
subto = 600116,
area = "scene_2",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和爱丽丝进行对话",
monster = 0,
areaid = 2,
level = 47,
}
m_database["600116_index"] = {
TaskId = 600116,
TaskName = "可疑的病毒",
status = 2,
NpcID = 320006,
DialogContent = "{爱丽丝，你看看这是什么？&self&self_self};{啊？你是从哪里弄来的，快给我，千万别让它散播到空气里。&320006&320006_6};{从天上的魔物身上发现的。&self&self_self};{这种病毒，很奇怪，我之前没见过，是人尸体身上的一种病毒，但又不完全是。&320006&320006_6};{0&0&0}",
areaName = "scene_2",
type = 1,
tasks = 600115,
subto = 600116,
area = "scene_2",
exp_reward = 7024,
money_reward = 13628,
img = "renwu_tu_senlin_6",
reward1 = "126010;1",
reward2 = "126016;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和克罗亚进行对话。（调查可疑的病毒，那是具有强大传播能力丧尸病毒。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 47,
}
m_database["600117_index"] = {
TaskId = 600117,
TaskName = "天山秘境的罪恶",
status = 1,
NpcID = 320006,
DialogContent = "{你还在天上发现其他的感染对象了吗？&320006&320006_6};{没有，天山基本上没有人。&self&self_self};{完了，那肯定是天山秘境出事了，你快去看看吧，要是发现了什么，直接去找我姐姐。&320006&320006_6};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600118,
area = 10,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关天山秘境的第10关(消灭秘境的魔族，把他们赶出这片神圣的土地。)",
monster = 1,
areaid = 2,
level = 47,
}
m_database["600118_index"] = {
TaskId = 600118,
TaskName = "天山秘境的罪恶",
status = 2,
NpcID = 320007,
DialogContent = "{刚才我去了趟天山秘境，里面有很多独眼的魔族，还有许多游走的人类？&self&self_self};{游走的人类？&320007&320007_7};{是啊……他们都没有意识，冲上来就会咬人，为了自保，我就把他们解决了。&self&self_self};{那已经不是人类了，是丧尸，是因为感染了某些病毒所致的。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600117,
subto = 600118,
area = "scene_5",
exp_reward = 10958,
money_reward = 13628,
img = "renwu_tu_senlin_8",
reward1 = "122016;1",
reward2 = "122022;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和爱丽丝进行对话。(消灭秘境的魔族，把他们赶出这片神圣的土地。)",
taskdesc = "",
monster = 0,
areaid = "",
level = 47,
}
m_database["600119_index"] = {
TaskId = 600119,
TaskName = "拯救生还者",
status = 1,
NpcID = 320007,
DialogContent = "{难怪爱丽丝说那种病毒像死人身上的病毒。&self&self_self};{那些魔族身上也携带着病毒，但是不会感染，只能先减少他们的数量了，病毒的来源，我还得再查一下。如果还有健康活人，你就先把他送到天山吧。&320007&320007_7};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = "",
subto = 600120,
area = 10,
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_9",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关天山秘境的第19关（拯救秘境的生还者）",
monster = 1,
areaid = 2,
level = 47,
}
m_database["600120_index"] = {
TaskId = 600120,
TaskName = "拯救生还者",
status = 2,
NpcID = 320007,
DialogContent = "{我已经消灭了大部分魔族，还救走了秘境的酋长。&self&self_self};{酋长还活着真是太好了！ 我刚才调查了一些，病毒是由一个叫艾伯特的科学家发明的，他在那里建造了地下实验室，现在已经被通缉了。&320007&320007_7};{原来是这样，秘境为什么会有那么多人呢？&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 2,
tasks = 600119,
subto = 600120,
area = "scene_5",
exp_reward = 11400,
money_reward = 28698,
img = "renwu_tu_senlin_10",
reward1 = "123022;1",
reward2 = "124005;1",
reward3 = "120022;1",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 47,
}
m_database["600121_index"] = {
TaskId = 600121,
TaskName = "访问生命之树",
status = 1,
NpcID = 320007,
DialogContent = "{传说古代帝王的遗体和财宝都埋在了那里，所以很多人前去挖宝，但是大多以失败告终。很多人5年前去了就没再回来，没想到已经变成了丧尸。&320007&320007_7};{穿过秘境东部，可以到达生命之树，那是人类的圣树。为了为那些死去的人祈福，你去生命之树找茉莉安吧。&self&self_self};{0&0&0}",
areaName = "scene_5",
type = 1,
tasks = "",
subto = 600122,
area = "scene_7",
exp_reward = "",
money_reward = "",
img = "renwu_tu_senlin_11",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：找到茉莉安（生命之树由茉莉安守护着，那里是自然界的生命力量之源。）",
monster = 0,
areaid = 4,
level = 49,
}
m_database["600122_index"] = {
TaskId = 600122,
TaskName = "访问生命之树",
status = 2,
NpcID = 320011,
DialogContent = "{你好，茉莉安，我是来祈福的。&self&self_self};{请跪下吧，在生命之树面前，为牺牲的人民做真诚的祷告，他们会回归天堂的。&320011&320011_11};{愿所有牺牲的人，远离苦海，到达天堂！&self&self_self};{0&0&0}",
areaName = "scene_7",
type = 1,
tasks = 600121,
subto = 600122,
area = "scene_7",
exp_reward = 7834,
money_reward = 15093,
img = "renwu_tu_senlin_12",
reward1 = "126022;1",
reward2 = "121011;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和艾维斯进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 49,
}
m_database["600123_index"] = {
TaskId = 600123,
TaskName = "冰封谷的生物",
status = 1,
NpcID = 320011,
DialogContent = "{勇士，你很善良。最近我能听到同样善良的雪怪在怒吼，你可不可以去冰封谷保护他们。&320011&320011_11};{恩恩！&self&self_self};{0&0&0}",
areaName = "scene_7",
type = 2,
tasks = "",
subto = 600124,
area = 11,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关冰封谷的第10关",
monster = 1,
areaid = 4,
level = 49,
}
m_database["600124_index"] = {
TaskId = 600124,
TaskName = "冰封谷的生物",
status = 2,
NpcID = 320011,
DialogContent = "{没有看到雪怪诶，不过冰封谷真的好冷啊……想不到那里也有魔族。&self&self_self};{曾传言只有冰魔可以在那里生活，邪恶的力量正在向生命之树袭来。&320011&320011_11};{0&0&0}",
areaName = "scene_7",
type = 2,
tasks = 600123,
subto = 600124,
area = "scene_7",
exp_reward = 12222,
money_reward = 15093,
img = "renwu_tu_zhaoze_2",
reward1 = "121005;1",
reward2 = "124011;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和茉莉安进行对话（雪怪在怒吼，他们受到了不公平的待遇。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 49,
}
m_database["600125_index"] = {
TaskId = 600125,
TaskName = "保护珍稀雪怪",
status = 1,
NpcID = 320011,
DialogContent = "{你说的雪怪是怎么回事。&self&self_self};{雪怪是一种生活在那边的稀有动物，不会伤害人类，他的毛发敷在伤口上可以促进愈合。&320011&320011_11};{原来如此。&self&self_self};{魔族会猎杀雪怪，所以要保护雪怪，就得消灭魔族。&320011&320011_11};{0&0&0}",
areaName = "scene_7",
type = 2,
tasks = "",
subto = 600126,
area = 11,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关冰封谷的第19关（魔族正在追杀雪怪，保护雪怪。）",
monster = 1,
areaid = 4,
level = 49,
}
m_database["600126_index"] = {
TaskId = 600126,
TaskName = "保护珍稀雪怪",
status = 2,
NpcID = 320011,
DialogContent = "{太感谢你了。&320011&320011_11};{保护雪怪是我应该做的。&self&self_self};{0&0&0}",
areaName = "scene_7",
type = 2,
tasks = 600125,
subto = 600126,
area = "scene_7",
exp_reward = 12715,
money_reward = 31717,
img = "renwu_tu_zhaoze_4",
reward1 = "121017;1",
reward2 = "124023;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和茉莉安进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 49,
}
m_database["600127_index"] = {
TaskId = 600127,
TaskName = "神奇的雪怪毛发",
status = 1,
NpcID = 320011,
DialogContent = "{已经死掉的雪怪，只能惋惜了。但是怪物身上可能还会携带一些雪怪的毛发。&320011&320011_11};{这样啊。&self&self_self};{对，10份毛发应该就够用了，我们就可以给人族受伤的士兵来疗伤了。&320011&320011_11};{好的。&self&self_self};{如果找不到的话，就去冰封谷深处找。&320011&320011_11};{0&0&0}",
areaName = "scene_7",
type = 2,
tasks = "",
subto = 600128,
area = 12,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关冰封谷深处第4关（收集雪怪的毛发，那是不可多得珍贵药物。）",
monster = 1,
areaid = 4,
level = 52,
}
m_database["600128_index"] = {
TaskId = 600128,
TaskName = "神奇的雪怪毛发",
status = 2,
NpcID = 320011,
DialogContent = "{找到了，是这个吗？&self&self_self};{哇，我也是第一次见到这个，没想到这么薄、这么轻。太棒了，你为大家做出了卓越的贡献。&320011&320011_11};{嘿嘿，这是我应该做的。&self&self_self};{0&0&0}",
areaName = "scene_7",
type = 2,
tasks = 600127,
subto = 600128,
area = "scene_7",
exp_reward = 13937,
money_reward = 33295,
img = "renwu_tu_zhaoze_6",
reward1 = "124017;1",
reward2 = "120005;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和茉莉安进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 52,
}
m_database["600129_index"] = {
TaskId = 600129,
TaskName = "凉快的夏天",
status = 1,
NpcID = 320011,
DialogContent = "{对了，冰封谷深处很久没有人去过了，那边有一些固态冰晶，可以帮我收集一些过来吗？&320011&320011_11};{那个有什么用？&self&self_self};{那是冰魔从冰晶中所吸取的精华，非常寒冷。生命之树掌控着整个弗兰大陆的血脉，让生命之树在夏天吸收之后，可以帮助所有的人抵御炎热。&320011&320011_11};{太好了！ 那我现在就去。&self&self_self};{0&0&0}",
areaName = "scene_7",
type = 3,
tasks = "",
subto = 600130,
area = 12,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往冰封谷深处第19关，搜集10个固态冰晶。（让这个夏天不再那么炎热。）",
monster = 10,
areaid = 4,
level = 52,
}
m_database["600130_index"] = {
TaskId = 600130,
TaskName = "凉快的夏天",
status = 2,
NpcID = 320011,
DialogContent = "{太冷了……我的手都快冻僵了。&self&self_self};{哈哈，正是这些冰晶，有着强大的力量。整个弗兰大陆的人类都会受益的，你做了一件值得称赞的事情。&320011&320011_11};{嘻嘻！&self&self_self};{0&0&0}",
areaName = "scene_7",
type = 3,
tasks = 600129,
subto = 600130,
area = "scene_7",
exp_reward = 14494,
money_reward = 34919,
img = "renwu_tu_zhaoze_8",
reward1 = "121023;1",
reward2 = "125005;1",
reward3 = "124011;1",
reward4 = "0;0",
majortaskdesc = "第一步：和茉莉安进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 52,
}
m_database["600131_index"] = {
TaskId = 600131,
TaskName = "好客的酒馆",
status = 1,
NpcID = 320011,
DialogContent = "{等你把冰封谷深处的怪物全部消灭之后，生命之树会重新点燃光辉，到时候你可以去附近的零度酒馆借宿一下，他们会好好招待你的。&320011&320011_11};{哦啦！&self&self_self};{0&0&0}",
areaName = "scene_7",
type = 1,
tasks = "",
subto = 600132,
area = "scene_8",
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_9",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往零度酒馆，和馆长进行对话（馆长是个热情好客的人，不妨借宿一宿。）",
monster = 0,
areaid = 5,
level = 54,
}
m_database["600132_index"] = {
TaskId = 600132,
TaskName = "好客的酒馆",
status = 2,
NpcID = 320012,
DialogContent = "{哈哈，你就是那个年轻气盛的小伙子，我是这家酒馆的馆长，很高兴认识你。&320012&320012_12};{（我的名气不用这么大吧……）我也很高兴认识您。&self&self_self};{0&0&0}",
areaName = "scene_8",
type = 1,
tasks = 600131,
subto = 600132,
area = "scene_8",
exp_reward = 9729,
money_reward = 36589,
img = "renwu_tu_zhaoze_10",
reward1 = "120011;1",
reward2 = "125017;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和茉莉安进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 54,
}
m_database["600133_index"] = {
TaskId = 600133,
TaskName = "猖狂的海盗",
status = 1,
NpcID = 320012,
DialogContent = "{既然来了，就在这留宿吧，不过有一件事情想拜托你一下。&320012&320012_12};{您说吧。&self&self_self};{死亡之海上，最近出现了一群海盗。他们原本是社会底层的人，贵族岛的瘟疫爆发后，他们为了生存，纷纷逃到海上去做海盗，抢劫过往的船只。&320012&320012_12};{我来给他们点颜色瞧瞧。&self&self_self};{0&0&0}",
areaName = "scene_8",
type = 2,
tasks = "",
subto = 600134,
area = 13,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关死亡之海第4关（消灭猖狂的海盗，他们做的坏事太多了。）",
monster = 1,
areaid = 5,
level = 54,
}
m_database["600134_index"] = {
TaskId = 600134,
TaskName = "猖狂的海盗",
status = 2,
NpcID = 320012,
DialogContent = "{你回来了！哎，猖狂的海盗，果然善于使用计谋！&320012&320012_12};{怎么了？馆长！&self&self_self};{0&0&0}",
areaName = "scene_8",
type = 2,
tasks = 600133,
subto = 600134,
area = "scene_8",
exp_reward = 15178,
money_reward = 38306,
img = "renwu_tu_haibian_2",
reward1 = "125011;1",
reward2 = "120023;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和馆长进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 54,
}
m_database["600135_index"] = {
TaskId = 600135,
TaskName = "抢回财富",
status = 1,
NpcID = 320012,
DialogContent = "{哎……不幸啊……他们知道你来了，趁你不在的时候，来到这里，把我们洗劫一空了。&320012&320012_12};{岂有此理。我去把你们的钱要回来。&self&self_self};{0&0&0}",
areaName = "scene_8",
type = 2,
tasks = "",
subto = 600136,
area = 13,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关死亡之海第10关（从海盗手中抢回财务，还馆长一个公道。）",
monster = 1,
areaid = 5,
level = 54,
}
m_database["600136_index"] = {
TaskId = 600136,
TaskName = "抢回财富",
status = 2,
NpcID = 320012,
DialogContent = "{谢谢你，勇士，总算帮我们出了这口恶气！&320012&320012_12};{我想那些海盗再也不敢在死亡之海上猖狂了。&self&self_self};{是啊，应该会安宁一阵子。不过这些海盗，大多来自于南边的风影岛。风影岛的恶魔不除，死亡之海迟早会再起风波。&320012&320012_12};{那是个什么地方？&self&self_self};{恶魔降临弗兰大陆的时候，他们屠杀了很多无辜的人民，焚烧了许多树木庄稼和粮食。&320012&320012_12};{后来呢？&self&self_self};{即便活下来的人，也陷入了很深的饥荒，在严重的社会危机下，出现了严重的两级分化的问题。&320012&320012_12};{原来如此。&self&self_self};{0&0&0}",
areaName = "scene_8",
type = 2,
tasks = 600135,
subto = 600136,
area = "scene_8",
exp_reward = 15791,
money_reward = 40071,
img = "renwu_tu_haibian_4",
reward1 = "120017;1",
reward2 = "125023;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和馆长进行对话。（海盗竟然会使用调虎离山之计，抢劫了馆内的财务）",
taskdesc = "",
monster = 0,
areaid = "",
level = 54,
}
m_database["600137_index"] = {
TaskId = 600137,
TaskName = "希望之海",
status = 1,
NpcID = 320012,
DialogContent = "{贵族依靠他们的财产和权势，依旧维持着自己的社会地位，而社会底层的人民，则心存不满，出现了很多报复事件。&320012&320012_12};{一切都是恶魔的错。&self&self_self};{之后，那些罪犯逃走了，但是没有人敢去追他们，因为他们逃到了恶魔的聚居地之一，风影岛。&320012&320012_12};{我一会就去收拾他们。&self&self_self};{0&0&0}",
areaName = "scene_8",
type = 2,
tasks = "",
subto = 600138,
area = 13,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关死亡之海的第19关（让死亡之海恢复平静，那里原本不是那么的波涛汹涌。）",
monster = 1,
areaid = 5,
level = 54,
}
m_database["600138_index"] = {
TaskId = 600138,
TaskName = "希望之海",
status = 2,
NpcID = 320012,
DialogContent = "{死亡之海的名字，由那里数不清的失踪和大海吞噬事件而得名。现在，大海已经恢复了平静。&320012&320012_12};{要不我们把它的名字改成希望之海吧。&self&self_self};{这个主意不错！&320012&320012_12};{0&0&0}",
areaName = "scene_8",
type = 2,
tasks = 600137,
subto = 600138,
area = "scene_8",
exp_reward = 16423,
money_reward = 41884,
img = "renwu_tu_haibian_6",
reward1 = "122005;1",
reward2 = "122011;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和馆长进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 54,
}
m_database["600139_index"] = {
TaskId = 600139,
TaskName = "探访渔村",
status = 1,
NpcID = 320012,
DialogContent = "{对了，这是我的手表，我送给你当做信物。&320012&320012_12};{这怎么好意思收下。&self&self_self};{收下吧，到时候你拿着这个去渔村，他们才会让你进去的。渔村的人民为了防止罪犯入侵，做好了非常严密的防范工作。&320012&320012_12};{那好吧。&self&self_self};{0&0&0}",
areaName = "scene_8",
type = 1,
tasks = "",
subto = 600140,
area = "scene_9",
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：和渔村的小男孩儿对话（海边的渔村，生活着许多渔民。）",
monster = 0,
areaid = 6,
level = 57,
}
m_database["600140_index"] = {
TaskId = 600140,
TaskName = "探访渔村",
status = 2,
NpcID = 320013,
DialogContent = "{可恶的强盗，竟敢闯进渔村，看刀！&320013&320013_13};{等等，别激动啊，小兄弟，是零度酒馆的馆长让我来帮你们的，这是他送我的手表。&self&self_self};{0&0&0}",
areaName = "scene_9",
type = 1,
tasks = 600139,
subto = 600140,
area = "scene_9",
exp_reward = 7477,
money_reward = 43746,
img = "renwu_tu_haibian_8",
reward1 = "123005;1",
reward2 = "123011;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和馆长进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 57,
}
m_database["600141_index"] = {
TaskId = 600141,
TaskName = "渔村可怕的邻居",
status = 1,
NpcID = 320013,
DialogContent = "{啊。这果然是他的手表，失礼了！请问英雄来自何方……&320013&320013_13};{这个……说来话长，总之我是来帮你们重建家园的。&self&self_self};{我们最大的威胁，就在旁边的风影岛，那里有很多恶魔和罪犯，我们得时时防范着才行。&320013&320013_13};{0&0&0}",
areaName = "scene_9",
type = 2,
tasks = "",
subto = 600142,
area = 14,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_9",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关风影岛的第10关（打败渔村人民的可怕邻居，不再让他们整天提心吊胆了。）",
monster = 1,
areaid = 6,
level = 57,
}
m_database["600142_index"] = {
TaskId = 600142,
TaskName = "渔村可怕的邻居",
status = 2,
NpcID = 320013,
DialogContent = "{谢谢你勇士，最近我们这边果然安宁了很多，晚上也不会再被吵醒了。&320013&320013_13};{但是恶魔和罪犯还没清理完，你们还是不能掉以轻心。&self&self_self};{恩，风影岛上的恶魔很厉害，都不知道那些罪犯是怎么在那里生存的。&320013&320013_13};{0&0&0}",
areaName = "scene_9",
type = 2,
tasks = 600141,
subto = 600142,
area = "scene_9",
exp_reward = 11665,
money_reward = 45655,
img = "renwu_tu_haibian_10",
reward1 = "126005;1",
reward2 = "126011;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和渔村小男孩进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 57,
}
m_database["600143_index"] = {
TaskId = 600143,
TaskName = "消除威胁",
status = 1,
NpcID = 320013,
DialogContent = "{我想，他们已经养成了极高的生存技巧能躲避恶魔的追捕，但是他们也越来越接近恶魔。甚至有的已经不知不觉的变成了恶魔。&320013&320013_13};{是啊，如果魔族还有一线生机，就迟早还有翻身之日。&self&self_self};{麻烦勇士了，为了渔村的老老少少，一定要风影岛彻底的清理一下，拜托了……&320013&320013_13};{0&0&0}",
areaName = "scene_9",
type = 2,
tasks = "",
subto = 600144,
area = 14,
exp_reward = "",
money_reward = "",
img = "renwu_tu_haibian_11",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关风影岛的第19关（解放渔村，让风影岛这片故土，回到渔村人民的手中。）",
monster = 1,
areaid = 6,
level = 57,
}
m_database["600144_index"] = {
TaskId = 600144,
TaskName = "消除威胁",
status = 2,
NpcID = 320013,
DialogContent = "{感谢你勇士，渔村人民终于可以重新踏上自己的故土——风影岛了。&320013&320013_13};{帮助别人就是一种快乐！&self&self_self};{对了，布拉达市长是我们的好朋友，如果你有空，也可以去边境驿站那边看望一下他们。几十年前，那里曾发生过恐怖的事情。&320013&320013_13};{好的。&self&self_self};{0&0&0}",
areaName = "scene_9",
type = 2,
tasks = 600143,
subto = 600144,
area = "scene_9",
exp_reward = 12136,
money_reward = 47615,
img = "renwu_tu_haibian_12",
reward1 = "122017;1",
reward2 = "122023;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和渔村小男孩进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 57,
}
m_database["600145_index"] = {
TaskId = 600145,
TaskName = "消失的平原",
status = 1,
NpcID = 320014,
DialogContent = "{您好，请问是布拉达市长吗？&self&self_self};{你年纪这么轻，怎么会知道布拉达？&320014&320014_14};{是渔村的渔民叫我过来找你的，说你们可能会需要我的帮助。&self&self_self};{哎，（摇摇头）你帮不了我们。你还没有见过沼泽魔族的强大。&320014&320014_14};{0&0&0}",
areaName = "scene_10",
type = 2,
tasks = "",
subto = 600146,
area = 15,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关亡灵沼泽第4关",
monster = 1,
areaid = 7,
level = 59,
}
m_database["600146_index"] = {
TaskId = 600146,
TaskName = "消失的平原",
status = 2,
NpcID = 320014,
DialogContent = "{现在可以相信我了吧！&self&self_self};{你小小年纪，竟有如此能力，莫非是神赐予你的力量。&320014&320014_14};{这个……一时说不清楚，和神也有点关系吧。&self&self_self};{0&0&0}",
areaName = "scene_10",
type = 2,
tasks = 600145,
subto = 600146,
area = "scene_10",
exp_reward = 14082,
money_reward = 49624,
img = "renwu_tu_zhaoze_2",
reward1 = "123017;1",
reward2 = "123023;1",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "第一步：和市长进行对话。(证明自己的能力，即便是沼泽也毫无畏惧。)",
taskdesc = "",
monster = 0,
areaid = "",
level = 59,
}
m_database["600147_index"] = {
TaskId = 600147,
TaskName = "沧海桑田",
status = 1,
NpcID = 320014,
DialogContent = "{布达拉平原，以前非常的富饶，那里人口众多，人民安居乐业，还很多繁华的集市。我是那里的市长。即便是在晚上，布拉达的大街上仍旧是莹光闪烁。那里曾是阿尔萨城最火热的贸易往来城市。&320014&320014_14};{真是一片美好啊，难不成后来发生了什么大的变故吗？&self&self_self};{20年前的一个夜晚，布拉达平原突然下起了一场暴雨，暴雨持续了一个月，洪水冲垮了房屋和街道上几乎所有的设施，大部分人不幸遇难。&320014&320014_14};{竟会遭遇如此劫难，我猜是魔族所为吧！&self&self_self};{幸存下来的人，大都逃到了芬奇山谷。少部分人舍不得离开，仍然留守在沼泽边缘自己所搭建的边境驿站里，比如我们。&320014&320014_14};{所以说，现在的亡灵沼泽就是曾经的布达拉平原。&self&self_self};{是的。&320014&320014_14};{如果我消灭了沼泽里所有的魔族，那沼泽会恢复成平原么？&self&self_self};{不知道，也许吧……&320014&320014_14};{0&0&0}",
areaName = "scene_10",
type = 2,
tasks = "",
subto = 600148,
area = 15,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关亡灵沼泽第19关（沼泽原本是一片美丽的平原，相信只要消灭了魔族，那里会恢复以前的美丽。）",
monster = 1,
areaid = 7,
level = 59,
}
m_database["600148_index"] = {
TaskId = 600148,
TaskName = "沧海桑田",
status = 2,
NpcID = 320014,
DialogContent = "{我已经消灭了沼泽上所有的魔物，而且我活着回来了。&self&self_self};{我已经无以言表了，我希望等平原恢复之后，你来当市长，即便你年龄还小。&320014&320014_14};{不不，尊敬的市长，我也只是继承了先祖的使命而已，我的目的就是保护你们，这样就很满足了。&self&self_self};{0&0&0}",
areaName = "scene_10",
type = 2,
tasks = 600147,
subto = 600148,
area = "scene_10",
exp_reward = 14646,
money_reward = 51682,
img = "renwu_tu_zhaoze_4",
reward1 = "126017;1",
reward2 = "126023;1",
reward3 = "120006;1",
reward4 = "0;0",
majortaskdesc = "第一步：和市长进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 59,
}
m_database["600149_index"] = {
TaskId = 600149,
TaskName = "死亡骸谷",
status = 1,
NpcID = 320014,
DialogContent = "{平原的旁边，曾经有一个龙骸谷，那边的路很难走。传说龙在那里困住了也出不来。&320014&320014_14};{恩，市长希望我过去？&self&self_self};{那个地方，在暴雨前，就是有名的死谷，很多人一去不回，如果你晚上过去，还能听到有些亡魂在哭泣。你可以看看，不过要小心。&320014&320014_14};{这听起来……。简直太刺激了……&self&self_self};{0&0&0}",
areaName = "scene_10",
type = 2,
tasks = "",
subto = 600150,
area = 16,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关龙骸谷第10关",
monster = 1,
areaid = 7,
level = 61,
}
m_database["600150_index"] = {
TaskId = 600150,
TaskName = "死亡骸谷",
status = 2,
NpcID = 320014,
DialogContent = "{那边有很多魔族在作乱，路确实很崎岖，但是根据太阳和风的方向，还是可以找到回来的路的。&self&self_self};{这么多年了，你是为数不多进去那里还能出来的人……&320014&320014_14};{0&0&0}",
areaName = "scene_10",
type = 2,
tasks = 600149,
subto = 600150,
area = "scene_10",
exp_reward = 17952,
money_reward = 53791,
img = "renwu_tu_zhaoze_6",
reward1 = "121006;1",
reward2 = "124012;1",
reward3 = "125006;1",
reward4 = "0;0",
majortaskdesc = "第一步：和市长进行对话（前往吞噬过龙的死谷，那里危险重重，但你一定有信心。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 61,
}
m_database["600151_index"] = {
TaskId = 600151,
TaskName = "夫人的玉佩",
status = 1,
NpcID = 320014,
DialogContent = "{对了，我曾经在那里遗落了一块玉佩。那是我夫人最宝贵的遗物。如果你可以帮忙的话……&320014&320014_14};{小菜一碟哦。&self&self_self};{0&0&0}",
areaName = "scene_10",
type = 3,
tasks = "",
subto = 600152,
area = 16,
exp_reward = "",
money_reward = "",
img = "renwu_tu_zhaoze_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：前往龙骸谷的第19关，找到市长夫人的玉佩。",
monster = 1,
areaid = 7,
level = 61,
}
m_database["600152_index"] = {
TaskId = 600152,
TaskName = "夫人的玉佩",
status = 2,
NpcID = 320014,
DialogContent = "{市长，你看看是不是这一块儿呢。&self&self_self};{（哭……。）我的夫人，我好想念她。正是这一块……已经丢了十多年了。以后有什么能帮上你的，我在所不辞。&320014&320014_14};{市长客气了，等弗兰大陆平静了，你请我吃个饭就好。&self&self_self};{哈哈哈哈，真是豁达的小子。现在沼泽已经平静了，你可以去火岩洞那边看看，那里常年炽热无比，也不知道是为什么。&320014&320014_14};{0&0&0}",
areaName = "scene_10",
type = 3,
tasks = 600151,
subto = 600152,
area = "scene_10",
exp_reward = 18671,
money_reward = 55952,
img = "renwu_tu_zhaoze_8",
reward1 = "124006;1",
reward2 = "126012;1",
reward3 = "120012;1",
reward4 = "0;0",
majortaskdesc = "第一步：和市长进行对话（市长无比的怀念他的夫人，找回市长夫人的玉佩吧。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 61,
}
m_database["600153_index"] = {
TaskId = 600153,
TaskName = "不怕热的魔族",
status = 1,
NpcID = 320015,
DialogContent = "{这里好热啊……&self&self_self};{小英雄你来了，这里还不是最热的地方呢。&320014&320014_14};{我都热的不行了……你怎么一点事儿也没有呢？&self&self_self};{我是火女，天生不怕火的。&320014&320014_14};{你出生就知道自己的特性么……&self&self_self};{呃，不聊这些了，最近这里出现了魔族，他们好像也不怕火，你去看看吧。&320014&320014_14};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = "",
subto = 600154,
area = 17,
exp_reward = "",
money_reward = "",
img = "renwu_tu_shamo_1",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关地心山洞的第10关",
monster = 1,
areaid = 8,
level = 63,
}
m_database["600154_index"] = {
TaskId = 600154,
TaskName = "不怕热的魔族",
status = 2,
NpcID = 320015,
DialogContent = "{里面果然有魔族，还不是一般的那种。&self&self_self};{我的力量还不足以和他们对抗，所以只能靠你了。&320015&320015_15};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = 600153,
subto = 600154,
area = "scene_11",
exp_reward = 16113,
money_reward = 58162,
img = "renwu_tu_shamo_2",
reward1 = "126006;1",
reward2 = "121018;1",
reward3 = "125012;1",
reward4 = "0;0",
majortaskdesc = "第一步：和火女进行对话。（有的魔族竟然适应了高温的生活，需要消灭火坑里的怪物。）",
taskdesc = "",
monster = 0,
areaid = "",
level = 63,
}
m_database["600155_index"] = {
TaskId = 600155,
TaskName = "火洞里的秘密",
status = 1,
NpcID = 320015,
DialogContent = "{你知道吗？这里是六千多万年前，陨石降落在弗兰大陆的地点。&320015&320015_15};{啊……什么陨石。&self&self_self};{一颗终结巨型生物时代的陨石。撞击之后，地壳产生了裂缝，岩浆也喷发出来了。&320015&320015_15};{这么多年了……弗兰大陆的伤疤都没愈合么？&self&self_self};{这里的火山，原本已经休眠了，但是三百年前魔族降临之后，地狱之火又再次燃烧了。等你将这里所有的魔族都消灭之后，火焰应该会再次平息的。&320015&320015_15};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = "",
subto = 600156,
area = 17,
exp_reward = "",
money_reward = "",
img = "renwu_tu_shamo_3",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关地心山洞第19关",
monster = 1,
areaid = 8,
level = 63,
}
m_database["600156_index"] = {
TaskId = 600156,
TaskName = "火洞里的秘密",
status = 2,
NpcID = 320015,
DialogContent = "{你已经消灭了地心山洞的所有魔族？&320015&320015_15};{是啊，怎么了……&self&self_self};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = 600155,
subto = 600156,
area = "scene_11",
exp_reward = 16758,
money_reward = 60425,
img = "renwu_tu_shamo_4",
reward1 = "121012;1",
reward2 = "124018;1",
reward3 = "123012;1",
reward4 = "0;0",
majortaskdesc = "第一步：和火女进行对话。（平复来自地狱的火焰)",
taskdesc = "",
monster = 0,
areaid = "",
level = 63,
}
m_database["600157_index"] = {
TaskId = 600157,
TaskName = "陨石",
status = 1,
NpcID = 320015,
DialogContent = "{你解决了我们最大的困扰之一，不过熔火天坑，最近出现了一些变种的炎魔，最好把他们扼杀在摇篮里，以免后患无穷。&320015&320015_15};{我倒要看看变种的魔族长什么样子。&self&self_self};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = "",
subto = 600158,
area = 18,
exp_reward = "",
money_reward = "",
img = "renwu_tu_shamo_5",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关熔火天坑第10关（消灭变种的火魔，那些具有强大威力的怪物）。",
monster = 1,
areaid = 8,
level = 65,
}
m_database["600158_index"] = {
TaskId = 600158,
TaskName = "陨石",
status = 2,
NpcID = 320015,
DialogContent = "{感谢你勇士。据我在岩洞里的这么多年的观察，躲在山洞里魔族的最终目的，有可能是利用熔火天坑的火山爆发来再一次毁灭人类。&320015&320015_15};{原来我们差一点遭遇一场前所未有的灾难哦。&self&self_self};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = 600157,
subto = 600158,
area = "scene_11",
exp_reward = 14372,
money_reward = 62740,
img = "renwu_tu_shamo_6",
reward1 = "126018;1",
reward2 = "125024;1",
reward3 = "122018;1",
reward4 = "0;0",
majortaskdesc = "第一步：和火女进行对话",
taskdesc = "",
monster = 0,
areaid = "",
level = 65,
}
m_database["600159_index"] = {
TaskId = 600159,
TaskName = "扼杀在摇篮",
status = 1,
NpcID = 320015,
DialogContent = "{据我对魔族的了解，火魔的卵可能会在熔火天坑孕育出来，歼灭那里的魔族是我们要做的最后一件事情了。&320015&320015_15};{明白了，不留祸根！&self&self_self};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = "",
subto = 600160,
area = 18,
exp_reward = "",
money_reward = "",
img = "renwu_tu_shamo_7",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关熔火天坑第19关（杀死火魔的余卵，不给魔族任何后路。）",
monster = 1,
areaid = 8,
level = 65,
}
m_database["600160_index"] = {
TaskId = 600160,
TaskName = "扼杀在摇篮",
status = 2,
NpcID = 320015,
DialogContent = "{经过这几轮的较量，我想魔族的计划应该也无力回天了。&320015&320015_15};{恩！&self&self_self};{我能感知到，地壳的裂缝正在慢慢缩小，说不定过几年，这里就会彻底恢复以往的平静。&320015&320015_15};{对了，我有一点好奇，为什么这边这么热，而沼泽却如此湿冷。&self&self_self};{这边巨大的山脉组织了热量的传播，但如果岩浆喷发，山脉也会溶解的。&320015&320015_15};{原来和地形有关。&self&self_self};{东边的梦之沙海以前是一片绿洲，因为没有山脉阻挡，吸收了很多热量，就变成了现在的样子。那里是弗兰大陆上你最后一片从未涉足的地方。&320015&320015_15};{0&0&0}",
areaName = "scene_11",
type = 2,
tasks = 600159,
subto = 600160,
area = "scene_11",
exp_reward = 14947,
money_reward = 65108,
img = "renwu_tu_shamo_8",
reward1 = "121024;1",
reward2 = "122006;1",
reward3 = "123018;1",
reward4 = "0;0",
majortaskdesc = "第一步：和火女进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 65,
}
m_database["600161_index"] = {
TaskId = 600161,
TaskName = "海市蜃楼",
status = 1,
NpcID = 320016,
DialogContent = "{哇……好漂亮的姐姐……你是……&self&self_self};{我不知道我是谁……。但是请跟我来吧……我在幻影绿洲等你。&320016&320016_16};{我就是来找你的……美女姐姐……。&self&self_self};{0&0&0}",
areaName = "scene_12",
type = 2,
tasks = "",
subto = 600162,
area = 19,
exp_reward = "",
money_reward = "",
img = "renwu_tu_shamo_9",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关幻影绿洲第19关（消灭沙海中潜藏的怪物，他们若隐若现，猝不及防，一定要小心。）",
monster = 1,
areaid = 9,
level = 67,
}
m_database["600162_index"] = {
TaskId = 600162,
TaskName = "海市蜃楼",
status = 2,
NpcID = 320016,
DialogContent = "{你刚才去哪里了……绿洲里没有找到你啊……&self&self_self};{哈哈哈哈哈……因为我根本就不存在……&320016&320016_16};{0&0&0}",
areaName = "scene_12",
type = 2,
tasks = 600161,
subto = 600162,
area = "scene_12",
exp_reward = 12776,
money_reward = 67527,
img = "renwu_tu_shamo_10",
reward1 = "124024;1",
reward2 = "123006;1",
reward3 = "122024;1",
reward4 = "0;0",
majortaskdesc = "第一步：和神秘人进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 67,
}
m_database["600163_index"] = {
TaskId = 600163,
TaskName = "只是一场梦",
status = 1,
NpcID = 320017,
DialogContent = "{醒醒，醒醒！！&320017&320017_17};{啊……刚才怎么了，你是谁？&self&self_self};{我是救你的人，你刚才晕倒在沙海里了，差点被埋住了。&320017&320017_17};{怎么会，美女姐姐呢？&self&self_self};{哪里有什么美女，是海市蜃楼还是做梦了？&320017&320017_17};{怎么会，我明明见到的。&self&self_self};{那应该只是一个幻想，她会引诱你去沙漠中送死，还好你能力强大，杀掉了那些怪物。&320017&320017_17};{啊，这到底是怎么回事啊？&self&self_self};{这里这片大陆上最神秘的地方，即便敢踏入死亡之海的人，也不敢踏进这片沙漠。&320017&320017_17};{为什么？不就是沙子而已嘛？&self&self_self};{那里的沙丘堆积有几百米高，如果刮起大风，瞬间一整座沙丘将会转移方向，走过的人也会因此被淹没，从此再也找不到尸体。&320017&320017_17};{……&self&self_self};{魔族会隐藏在沙丘里，攻击过往的骆驼和人民，不过这里已经几乎没有人住了，如果你是一个真正的强者，就去消灭弗兰大陆上的最终恶魔吧。&320017&320017_17};{那你怎么办。&self&self_self};{不用管我了，我一会也会消失的，我十几年前就已经不再了，你若能消灭恶魔，就回到阿尔萨去吧。&320017&320017_17};{0&0&0}",
areaName = "scene_12",
type = 2,
tasks = "",
subto = 600164,
area = 20,
exp_reward = "",
money_reward = "",
img = "renwu_tu_shamo_11",
reward1 = "0;0",
reward2 = "0;0",
reward3 = "0;0",
reward4 = "0;0",
majortaskdesc = "",
taskdesc = "\n第二步：通关梦之沙海第19关（这是弗兰大陆的最终挑战，打败这里的魔族，弗兰大陆将重获真正的新生和自由。）",
monster = 1,
areaid = 9,
level = 69,
}
m_database["600164_index"] = {
TaskId = 600164,
TaskName = "只是一场梦",
status = 2,
NpcID = 320018,
DialogContent = "{小子，我是特意过来迎接你的，没想到我一大把年纪了，还能看到你回来。&320002&320002_2};{说什么呢，你这么硬朗。&self&self_self};{你已经用实力证明了自己，你或许就是远古神的转世。想必弗兰大陆上再也不会有恶魔的侵扰了吧。&320002&320002_2};{但愿如此。这一路……真的经历太多了，真是感慨万分。我去看看娜儿把。&self&self_self};{哈哈，娜儿正在准备呢，你先不要去打搅她。&320002&320002_2};{准备什么？&self&self_self};{我和娜儿说了，如果你能活着回来，就把她许配给你，她也同意了！&320002&320002_2};{啊，什么！！！！！！！ 我还没说我要同意呢（害羞），这一切来得太突然了（狂喜）！&self&self_self};{0&0&0}",
areaName = "scene_12",
type = 2,
tasks = 600163,
subto = 600164,
area = "scene_12",
exp_reward = 13287,
money_reward = 70001,
img = "renwu_tu_shamo_12",
reward1 = "126024;1",
reward2 = "122012;1",
reward3 = "123024;1",
reward4 = "0;0",
majortaskdesc = "第一步：和蜥蜴进行对话。",
taskdesc = "",
monster = 0,
areaid = "",
level = 69,
}

